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/* * Copyright 2014 Google Inc. All Rights Reserved. /* w w w. j a v a 2 s.com*/ * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.vrtoolkit.cardboard.samples.treasurehunt; /** * Created by cjr on 6/18/14. */ public final class WorldLayoutData { public static final float[] CUBE_COORDS = new float[] { // Front face -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, // Right face 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, // Back face 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, // Left face -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, // Top face -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, // Bottom face 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, }; public static final float[] CUBE_COLORS = new float[] { // front, green 0f, 0.5273f, 0.2656f, 1.0f, 0f, 0.5273f, 0.2656f, 1.0f, 0f, 0.5273f, 0.2656f, 1.0f, 0f, 0.5273f, 0.2656f, 1.0f, 0f, 0.5273f, 0.2656f, 1.0f, 0f, 0.5273f, 0.2656f, 1.0f, // right, blue 0.0f, 0.3398f, 0.9023f, 1.0f, 0.0f, 0.3398f, 0.9023f, 1.0f, 0.0f, 0.3398f, 0.9023f, 1.0f, 0.0f, 0.3398f, 0.9023f, 1.0f, 0.0f, 0.3398f, 0.9023f, 1.0f, 0.0f, 0.3398f, 0.9023f, 1.0f, // back, also green 0f, 0.5273f, 0.2656f, 1.0f, 0f, 0.5273f, 0.2656f, 1.0f, 0f, 0.5273f, 0.2656f, 1.0f, 0f, 0.5273f, 0.2656f, 1.0f, 0f, 0.5273f, 0.2656f, 1.0f, 0f, 0.5273f, 0.2656f, 1.0f, // left, also blue 0.0f, 0.3398f, 0.9023f, 1.0f, 0.0f, 0.3398f, 0.9023f, 1.0f, 0.0f, 0.3398f, 0.9023f, 1.0f, 0.0f, 0.3398f, 0.9023f, 1.0f, 0.0f, 0.3398f, 0.9023f, 1.0f, 0.0f, 0.3398f, 0.9023f, 1.0f, // top, red 0.8359375f, 0.17578125f, 0.125f, 1.0f, 0.8359375f, 0.17578125f, 0.125f, 1.0f, 0.8359375f, 0.17578125f, 0.125f, 1.0f, 0.8359375f, 0.17578125f, 0.125f, 1.0f, 0.8359375f, 0.17578125f, 0.125f, 1.0f, 0.8359375f, 0.17578125f, 0.125f, 1.0f, // bottom, also red 0.8359375f, 0.17578125f, 0.125f, 1.0f, 0.8359375f, 0.17578125f, 0.125f, 1.0f, 0.8359375f, 0.17578125f, 0.125f, 1.0f, 0.8359375f, 0.17578125f, 0.125f, 1.0f, 0.8359375f, 0.17578125f, 0.125f, 1.0f, 0.8359375f, 0.17578125f, 0.125f, 1.0f, }; public static final float[] CUBE_FOUND_COLORS = new float[] { // front, yellow 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, // right, yellow 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, // back, yellow 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, // left, yellow 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, // top, yellow 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, // bottom, yellow 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, 1.0f, 0.6523f, 0.0f, 1.0f, }; public static final float[] CUBE_NORMALS = new float[] { // Front face 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, // Right face 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, // Back face 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, // Left face -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, // Top face 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, // Bottom face 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f }; public static final float[] FLOOR_COORDS = new float[] { 200f, 0, -200f, -200f, 0, -200f, -200f, 0, 200f, 200f, 0, -200f, -200f, 0, 200f, 200f, 0, 200f, }; public static final float[] FLOOR_NORMALS = new float[] { 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, }; public static final float[] FLOOR_COLORS = new float[] { 0.0f, 0.3398f, 0.9023f, 1.0f, 0.0f, 0.3398f, 0.9023f, 1.0f, 0.0f, 0.3398f, 0.9023f, 1.0f, 0.0f, 0.3398f, 0.9023f, 1.0f, 0.0f, 0.3398f, 0.9023f, 1.0f, 0.0f, 0.3398f, 0.9023f, 1.0f, }; }