Back to project page android-pathview.
The source code is released under:
Apache License
If you think the Android project android-pathview listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
package com.eftimoff.androipathview; //from ww w .ja v a 2 s. c o m import android.content.Context; import android.graphics.Canvas; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.Path; import android.graphics.PathMeasure; import android.graphics.Rect; import android.graphics.RectF; import android.graphics.Region; import android.util.Log; import com.caverock.androidsvg.PreserveAspectRatio; import com.caverock.androidsvg.SVG; import com.caverock.androidsvg.SVGParseException; import java.util.ArrayList; import java.util.List; /** * Util class to init and get paths from svg. */ public class SvgUtils { /** * It is for logging purposes. */ private static final String LOG_TAG = "SVGUtils"; /** * All the paths with their attributes from the svg. */ private final List<SvgPath> mPaths = new ArrayList<SvgPath>(); /** * The paint provided from the view. */ private final Paint mSourcePaint; /** * The init svg. */ private SVG mSvg; /** * Init the SVGUtils with a paint for coloring. * * @param sourcePaint - the paint for the coloring. */ public SvgUtils(final Paint sourcePaint) { mSourcePaint = sourcePaint; } /** * Loading the svg from the resources. * * @param context Context object to get the resources. * @param svgResource int resource id of the svg. */ public void load(Context context, int svgResource) { if (mSvg != null) return; try { mSvg = SVG.getFromResource(context, svgResource); mSvg.setDocumentPreserveAspectRatio(PreserveAspectRatio.UNSCALED); } catch (SVGParseException e) { Log.e(LOG_TAG, "Could not load specified SVG resource", e); } } /** * Draw the svg to the canvas. * * @param canvas The canvas to be drawn. * @param width The width of the canvas. * @param height The height of the canvas. */ public void drawSvgAfter(final Canvas canvas, final int width, final int height) { final float strokeWidth = mSourcePaint.getStrokeWidth(); rescaleCanvas(width, height, strokeWidth, canvas); } /** * Render the svg to canvas and catch all the paths while rendering. * * @param width - the width to scale down the view to, * @param height - the height to scale down the view to, * @return All the paths from the svg. */ public List<SvgPath> getPathsForViewport(final int width, final int height) { final float strokeWidth = mSourcePaint.getStrokeWidth(); Canvas canvas = new Canvas() { private final Matrix mMatrix = new Matrix(); @Override public int getWidth() { return width; } @Override public int getHeight() { return height; } @Override public void drawPath(Path path, Paint paint) { Path dst = new Path(); //noinspection deprecation getMatrix(mMatrix); path.transform(mMatrix, dst); paint.setAntiAlias(true); paint.setStyle(Paint.Style.STROKE); paint.setStrokeWidth(strokeWidth); mPaths.add(new SvgPath(dst, paint)); } }; rescaleCanvas(width, height, strokeWidth, canvas); return mPaths; } /** * Rescale the canvas with specific width and height. * * @param width The width of the canvas. * @param height The height of the canvas. * @param strokeWidth Width of the path to add to scaling. * @param canvas The canvas to be drawn. */ private void rescaleCanvas(int width, int height, float strokeWidth, Canvas canvas) { final RectF viewBox = mSvg.getDocumentViewBox(); final float scale = Math.min(width / (viewBox.width() + strokeWidth), height / (viewBox.height() + strokeWidth)); canvas.translate((width - viewBox.width() * scale) / 2.0f, (height - viewBox.height() * scale) / 2.0f); canvas.scale(scale, scale); mSvg.renderToCanvas(canvas); } /** * Path with bounds for scalling , length and paint. */ public static class SvgPath { /** * Region of the path. */ private static final Region REGION = new Region(); /** * This is done for clipping the bounds of the path. */ private static final Region MAX_CLIP = new Region(Integer.MIN_VALUE, Integer.MIN_VALUE, Integer.MAX_VALUE, Integer.MAX_VALUE); /** * The path itself. */ final Path path; /** * The paint to be drawn later. */ final Paint paint; /** * The length of the path. */ final float length; /** * The bounds of the path. */ final Rect bounds; /** * The measure of the path, we can use it later to get segment of it. */ final PathMeasure measure; /** * Constructor to add the path and the paint. * * @param path The path that comes from the rendered svg. * @param paint The result paint. */ SvgPath(Path path, Paint paint) { this.path = path; this.paint = paint; measure = new PathMeasure(path, false); this.length = measure.getLength(); REGION.setPath(path, MAX_CLIP); bounds = REGION.getBounds(); } } }