Back to project page physics.
The source code is released under:
GNU General Public License
If you think the Android project physics listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
package com.nuaavee.physics.app; //from w w w. j a v a2s. c om import android.os.Bundle; import com.google.inject.Inject; import com.nuaavee.physics.core.InjectorHelper; import com.nuaavee.physics.core.Shell; import roboguice.activity.RoboActivity; /** * @author nuaavee */ public class MainActivity extends RoboActivity { @Inject private Shell shell; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); MainView mainView = new MainView(this); setContentView(mainView); shell = InjectorHelper.getInstance(Shell.class, this); shell.activate(); } draw // DrawingView dv ; // private Paint mPaint; // // // @Override // protected void onCreate(Bundle savedInstanceState) { // super.onCreate(savedInstanceState); // dv = new DrawingView(this); // setContentView(dv); // mPaint = new Paint(); // mPaint.setAntiAlias(true); // mPaint.setDither(true); // mPaint.setColor(Color.GREEN); // mPaint.setStyle(Paint.Style.STROKE); // mPaint.setStrokeJoin(Paint.Join.ROUND); // mPaint.setStrokeCap(Paint.Cap.ROUND); // mPaint.setStrokeWidth(12); // } // // public class DrawingView extends View { // // public int width; // public int height; // private Bitmap mBitmap; // private Canvas mCanvas; // private Path mPath; // private Paint mBitmapPaint; // Context context; // private Paint circlePaint; // private Path circlePath; // // public DrawingView(Context c) { // super(c); // context=c; // mPath = new Path(); // mBitmapPaint = new Paint(Paint.DITHER_FLAG); // circlePaint = new Paint(); // circlePath = new Path(); // circlePaint.setAntiAlias(true); // circlePaint.setColor(Color.BLUE); // circlePaint.setStyle(Paint.Style.STROKE); // circlePaint.setStrokeJoin(Paint.Join.MITER); // circlePaint.setStrokeWidth(4f); // // // } // // @Override // protected void onSizeChanged(int w, int h, int oldw, int oldh) { // super.onSizeChanged(w, h, oldw, oldh); // // mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888); // mCanvas = new Canvas(mBitmap); // // } // @Override // protected void onDraw(Canvas canvas) { // super.onDraw(canvas); // // canvas.drawBitmap( mBitmap, 0, 0, mBitmapPaint); // // canvas.drawPath( mPath, mPaint); // // canvas.drawPath( circlePath, circlePaint); // } // // private float mX, mY; // private static final float TOUCH_TOLERANCE = 4; // // private void touch_start(float x, float y) { // mPath.reset(); // mPath.moveTo(x, y); // mX = x; // mY = y; // } // private void touch_move(float x, float y) { // float dx = Math.abs(x - mX); // float dy = Math.abs(y - mY); // if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) { // mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2); // mX = x; // mY = y; // // circlePath.reset(); // circlePath.addCircle(mX, mY, 30, Path.Direction.CW); // } // } // private void touch_up() { // mPath.lineTo(mX, mY); // circlePath.reset(); // // commit the path to our offscreen // mCanvas.drawPath(mPath, mPaint); // // kill this so we don't double draw // mPath.reset(); // } // // @Override // public boolean onTouchEvent(MotionEvent event) { // float x = event.getX(); // float y = event.getY(); // // switch (event.getAction()) { // case MotionEvent.ACTION_DOWN: // touch_start(x, y); // invalidate(); // break; // case MotionEvent.ACTION_MOVE: // touch_move(x, y); // invalidate(); // break; // case MotionEvent.ACTION_UP: // touch_up(); // invalidate(); // break; // } // return true; // } // } }