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The source code is released under:
MIT License
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package com.wordsaretoys.rise.meshutil; /*from w w w.j a v a 2 s. c o m*/ /** * growable floating-point buffer * * @namespace rise * @class VertexBuffer */ public class VertexBuffer { public float[] data; public int length; final static private float LN2 = (float)Math.log(2); private int limit; public VertexBuffer() { data = new float[16]; length = 0; } /** * grow the vertex buffer if necessary * @param n number of floats to grow by */ private void grow(int n) { int newSize = length + n; if (newSize > limit) { // find smallest power of 2 greater than newSize limit = (int) Math.pow(2, Math.ceil(Math.log(newSize) / LN2)); float[] newBuffer = new float[limit]; System.arraycopy(data, 0, newBuffer, 0, length); data = newBuffer; } } /** * reset the mesh for use with a new data set */ public void reset() { length = 0; } /** * add values to the float buffer * @param x0...xn values to add */ public void set(float x0) { grow(1); data[length++] = x0; } public void set(float x0, float x1) { grow(2); data[length++] = x0; data[length++] = x1; } public void set(float x0, float x1, float x2) { grow(3); data[length++] = x0; data[length++] = x1; data[length++] = x2; } public void set(float x0, float x1, float x2, float x3) { grow(4); data[length++] = x0; data[length++] = x1; data[length++] = x2; data[length++] = x3; } public void set(float x0, float x1, float x2, float x3, float x4) { grow(5); data[length++] = x0; data[length++] = x1; data[length++] = x2; data[length++] = x3; data[length++] = x4; } public void set(float x0, float x1, float x2, float x3, float x4, float x5) { grow(6); data[length++] = x0; data[length++] = x1; data[length++] = x2; data[length++] = x3; data[length++] = x4; data[length++] = x5; } public void set(float x0, float x1, float x2, float x3, float x4, float x5, float x6) { grow(7); data[length++] = x0; data[length++] = x1; data[length++] = x2; data[length++] = x3; data[length++] = x4; data[length++] = x5; data[length++] = x6; } }