Back to project page BlockDrop.
The source code is released under:
MIT License
If you think the Android project BlockDrop listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
package com.seven.segment.roadsign.blockdrop; /*from ww w.j a v a 2s . co m*/ // //Handy for the emulator ^(?!.*(nativeGetEnabledTags)).*$ // import android.os.Bundle; import android.util.Log; import android.widget.Button; import android.app.Activity; public class MainMenu extends Activity { Button leftButton; Button rightButton; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main_menu); //First, let's find the gamesurface GameSurface gs = (GameSurface) findViewById(R.id.gameSurface1); Log.d("BLOCK","Started Thread"); gs.startThread(); /* //First, let's get a handle on the Layout RelativeLayout layout = (RelativeLayout) findViewById(R.id.RelativeLayout1); layout.setPadding(0, 0, 0, 0); //Create the GameSurface, set properties, and add GameSurface gs = new GameSurface(this); gs.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT,200)); gs.setPadding(0, 0, 0, 0); layout.addView(gs); Button leftButton = new Button(this); leftButton.setText("Left"); leftButton.setPadding(0, 0, 0, 0); leftButton.setLayoutParams(new ViewGroup.LayoutParams(300,50)); layout.addView(leftButton);*/ } @Override protected void onStart() { super.onStart(); } }