Back to project page ClassicSudoku.
The source code is released under:
MIT License
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package com.jeffvk.classicsudoku.game; /* ww w. j a va 2s . c o m*/ /* * This object holds a group of 9 Tiles in an array called "members." * It also has a type, which can be 'r' for row, 'c' for column, or 'z' for zone. * The following public functions are available: * House(char) * void setMember(int index, Tile memb) * boolean hasMember(int index) * Tile getMember(int index) * void setMemberValue(int index, int value) * void removeMemberValue(int index, int value) * int getMemberValue(int index) * boolean hasMemberValue(int value) * char getType() * int length() */ class House { // Member Variables private final int MAX_ROW = 9; private Tile [] members = new Tile[MAX_ROW]; // Default sets each Tile to NULL; private char type = ' '; // Member Functions. /* * This constructor will set the value of 'type.' * Acceptable values are 'r' for row, 'c' for column, and 'z' for zone. * If anything else is passed, the type will be ' '. */ public House(char t) { if (t == 'r' || t == 'c' || t == 'z') type = t; } /* * This function will assign an index in the "members" array to point at a particular tile. */ public void setMember(int index, Tile memb) { members[index] = memb; } /* * This function will return true if the member at the input index has a non-zero value. */ public boolean hasMember(int index) { if (members[index].hasValue()) return true; return false; } /* * This function will returns a pointer to the Tile object at the input index in "members". */ public Tile getMember(int index) { return members[index]; } /* * This function will set the value of a tile at the input index. */ public void setMemberValue(int index, int value) { members[index].setValue(value); } /* * This function will remove the value of a tile at the input index. */ public void removeMemberValue(int index, int value) { members[index].removeValue(value); } /* * This function will return the value of a tile at the input index. */ public int getMemberValue(int index) { return members[index].getValue(); } /* * This function returns true if the passed value is already contained in the House */ public boolean hasMemberValue(int value) { for(int i = 0; i < MAX_ROW; i++) { if(members[i].getValue() == value) return true; } return false; } /* * This function will return the type of the House. */ public char getType() { return type; } /* * This function will return the number of tiles in this House which have a value. */ public int length() { int leng = 0; // number of tiles in the house with a value for(int i = 0; i < MAX_ROW; i++) { if(members[i].hasValue()) leng++; } return leng; } }