Back to project page androidtbsgame.
The source code is released under:
MIT License
If you think the Android project androidtbsgame listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
package de.mmssb.androidtbsgame.andengine.managers; /*from w ww . ja v a 2 s .c om*/ import de.mmssb.androidtbsgame.andengine.BoardMap; import de.mmssb.androidtbsgame.andengine.entities.board.Cell; import de.mmssb.androidtbsgame.andengine.entities.board.Cell.CellType; /** * @author Manu * */ public class CellControl { private Cell[][] cells; private int columns; private int rows; /** * Creates an instance of {@link CellManager} * * @param columns * column count * @param row * count */ public CellControl(BoardMap boardMap) { this.columns = boardMap.getColumns(); this.rows = boardMap.getRows(); this.setCells(createCellArray(convertStringToCellTypeArray(boardMap .getBoardString()))); } /** * Converts a String to an array of CellTypes * * @param baseString * String-pattern for creating an array of cells * @return {@link CellType} - array */ private CellType[][] convertStringToCellTypeArray(String baseString) { CellType[][] cellTypes = new CellType[columns][rows]; for (int row = 0; row < rows; row++) { for (int column = 0; column < columns; column++) { cellTypes[column][row] = convertCharToCellType(baseString .charAt(row * columns + column)); } } return cellTypes; } /** * Converts a char to a {@link CellType} * * @param character * base-char * @return {@link CellType} */ private CellType convertCharToCellType(char character) { switch (character) { case 'P': return CellType.PLAIN; case 'F': return CellType.FOREST; case 'M': return CellType.MOUNTAIN; case 'R': return CellType.RIVER; default: return null; } } private Cell[][] createCellArray(CellType[][] cellTypes) { Cell[][] cells = new Cell[columns][rows]; for (int column = 0; column < columns; column++) { for (int row = 0; row < rows; row++) { cells[column][row] = new Cell(cellTypes[column][row]); } } return cells; } public Cell[][] getCells() { return cells; } public void setCells(Cell[][] cells) { this.cells = cells; } public int getColumns() { return columns; } public void setColumns(int columns) { this.columns = columns; } public int getRows() { return rows; } public void setRows(int rows) { this.rows = rows; } }