Back to project page SpaceGame.
The source code is released under:
Copyright (c) 2012 ??ukasz Patalas Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the So...
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package com.lpatalas.spacegame; // ww w . j a v a 2 s. c o m import com.badlogic.gdx.Gdx; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.graphics.g2d.ParticleEffect; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Vector2; import java.util.ArrayList; import java.util.List; /** * User: Lukasz * Date: 12.08.12 */ class Particles { private static final String EXPLOSION_EFFECT_NAME = "explosion"; private static final String PARTICLES_DIRECTORY = "particles/"; private final List<ParticleEffect> activeEffects = new ArrayList<ParticleEffect>(); private ParticleEffect explosionEffect; private FileHandle particlesImageDir; public Particles() { } public void addExplosion(Vector2 position) { ParticleEffect explosion = new ParticleEffect(explosionEffect); explosion.setPosition(position.x, position.y); explosion.start(); activeEffects.add(explosion); } public void update() { removeCompletedEffects(); } private void removeCompletedEffects() { for (int i = activeEffects.size() - 1; i >= 0; i--) { if (activeEffects.get(i).isComplete()) { activeEffects.remove(i); } } } public void render(SpriteBatch spriteBatch, float dt) { for (ParticleEffect effect : activeEffects) { effect.draw(spriteBatch, dt); } } public void load() { particlesImageDir = Gdx.files.internal(PARTICLES_DIRECTORY); explosionEffect = loadParticleEffect(EXPLOSION_EFFECT_NAME); } private ParticleEffect loadParticleEffect(String effectName) { ParticleEffect effect = new ParticleEffect(); FileHandle effectFile = getEffectFileHandle(effectName); effect.load(effectFile, particlesImageDir); return effect; } private FileHandle getEffectFileHandle(String effectName) { String fullPath = PARTICLES_DIRECTORY + effectName + ".effect"; return Gdx.files.internal(fullPath); } }