Back to project page Infinite.
The source code is released under:
GNU General Public License
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package com.detel.infinite.models; /*from ww w . jav a 2s . c o m*/ import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; /** * Created by Derick on 2/24/14. */ public class Enemy { public enum State{ Idle,Walking,Jumping } private State state; private Boolean facingLeft; private Vector2 position; private Vector2 acceleration; private Vector2 velocity; private int health = 100; private int attackPower = 5; private boolean jumpingPressed = false; private long jumpTime; private Rectangle bounds; private Rectangle hitBox; private static final Vector2 SIZE = new Vector2(1f,2f); private static final Vector2 HIT_SIZE = new Vector2(0.6f,2f); public Enemy(int x, int y){ state = State.Idle; position = new Vector2(x,y); acceleration = new Vector2(); velocity = new Vector2(); bounds = new Rectangle(x,y,SIZE.x,SIZE.y); hitBox = new Rectangle(x + (SIZE.x - HIT_SIZE.x),y,HIT_SIZE.x,HIT_SIZE.y); } public State getState(){ return state; } public Boolean isFacingLeft(){ return facingLeft; } public Vector2 getPosition(){ return position; } public Vector2 getAcceleration(){ return acceleration; } public Vector2 getVelocity(){ return velocity; } public Vector2 getSize(){ return SIZE; } public Vector2 getHitSize(){ return HIT_SIZE; } public Rectangle getBounds(){ return bounds; } public Rectangle getHitBox() { return hitBox; } public int getHealth(){ return health; } public int getAttackPower(){ return attackPower; } public Boolean getJumpingPressed(){ return jumpingPressed; } public long getJumpTime(){ return jumpTime; } public void setState(State state){ this.state = state; } public void setFacingLeft(Boolean facingLeft){ this.facingLeft = facingLeft; } public void setHealth(int health){ this.health = health; } public void setJumpingPressed(boolean jumpingPressed){ this.jumpingPressed = jumpingPressed; } public void setJumpTime(long jumpTime){ this.jumpTime = jumpTime; } }