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The source code is released under:
Apache License
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/* * Copyright 2012 Google Inc. All Rights Reserved. */*from w w w. j a va 2 s . c om*/ * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.faddensoft.breakout; /** * Represents an immobile, destructible brick. */ public class Brick extends BasicAlignedRect { /* * It's worth noting that the position, size, color, and score value of a brick is fixed, * and could be computed on the fly while drawing. We don't need a Brick object per brick; * all we really need is a bit vector that tells us whether or not brick N is alive. We * can draw all bricks with a single BasicAlignedRect that we reposition. * * Implementing bricks this way would require significantly less storage but additional * computation per frame. It's also a less-general solution, making it less desirable * for a demo app. */ private boolean mAlive = false; private int mPoints = 0; /** * Returns whether or not the brick is "alive". */ public boolean isAlive() { return mAlive; } /** * Sets the brick liveness. */ public void setAlive(boolean alive) { mAlive = alive; } /** * Gets the brick's point value. */ public int getScoreValue() { return mPoints; } /** * Sets the brick's point value. */ public void setScoreValue(int points) { mPoints = points; } }