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The source code is released under:
MIT License
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package com.example.zoo; /*from w ww. j a v a 2s .com*/ import android.os.Handler; import com.example.zoo.Zoo; import android.os.Message; public class ZooHandler extends Handler{ @Override public void handleMessage(Message msg) { if (msg.what == 1) { //Zoo.system_time = System.currentTimeMillis(); Zoo.system_time = Zoo.app_start_time + Zoo.time_update_msec; Zoo.time_sec += Zoo.time_update_sec; String eat_text; String play_text; String bath_text; Zoo.game_view.setText(Zoo.ConvertSecToTime((Zoo.time_sec))); eat_text = Zoo.LastTimeToStatus(Zoo.eat_current_time, Zoo.eat_time_step); play_text = Zoo.LastTimeToStatus(Zoo.play_current_time, Zoo.play_time_step); bath_text = Zoo.LastTimeToStatus(Zoo.bath_current_time, Zoo.bath_time_step); Zoo.eat_view.setText(eat_text); Zoo.play_view.setText(play_text); Zoo.bath_view.setText(bath_text); Zoo.eat_current_time += Zoo.time_update_sec; Zoo.play_current_time += Zoo.time_update_sec; Zoo.bath_current_time += Zoo.time_update_sec; //Zoo.play_last_time += Zoo.time_update_msec; //Zoo.eat_last_time += Zoo.time_update_msec; //Zoo.bath_last_time += Zoo.time_update_msec; if (Zoo.CheckIfGameIsOver(Zoo.eat_current_time, Zoo.eat_time_step) == 1) { Zoo.run_thread = false; } if (Zoo.CheckIfGameIsOver(Zoo.play_current_time, Zoo.play_time_step) == 1) { Zoo.run_thread = false; } if (Zoo.CheckIfGameIsOver(Zoo.bath_current_time, Zoo.bath_time_step) == 1) { Zoo.run_thread = false; } } } }