Android Open Source - DemiGod Home






From Project

Back to project page DemiGod.

License

The source code is released under:

GNU General Public License

If you think the Android project DemiGod listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

/*
 Copyright (C) 2013  // w  w w.  jav  a  2  s .c  o m

 @author High Caliber Productions

 This program is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

package high.caliber.productions.demigod.activity;

import high.caliber.productions.demigod.Hero;
import high.caliber.productions.demigod.R;
import high.caliber.productions.demigod.Tile;
import high.caliber.productions.demigod.settings.SettingsMain;
import high.caliber.productions.demigod.utils.PixelUnitConverter;

import java.io.IOException;
import java.io.InputStream;

import android.app.Activity;
import android.content.Context;
import android.content.Intent;
import android.content.SharedPreferences;
import android.content.res.AssetManager;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Point;
import android.graphics.Rect;
import android.graphics.drawable.AnimationDrawable;
import android.os.AsyncTask;
import android.os.Bundle;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.WindowManager;
import android.widget.ImageView;
import android.widget.ProgressBar;
import android.widget.TextView;
import android.widget.Toast;

public class Home extends Activity implements View.OnTouchListener {

  private static int tileDimen;
  private int buttonDimen;
  private WorldCanvas worldCanvas;
  private Hero hero;
  private Bitmap spriteHeroFront, spriteHeroRight, wallHoriz, wallVert,
      floorHoriz, doorWood, chairBlue, tableWood, bedWood, shield;
  private Bitmap bLeft, bUp, bRight, bDown, aButton, bButton;
  private int[][] coordsWallHoriz, coordsWallVert, coordsFloorHoriz,
      coordsFloorVert;
  private Rect bLeftRect, bUpRect, bRightRect, bDownRect, aButtonRect,
      bButtonRect; // Buttons
  private Rect heroRect, perimeterRect, wallRect, tableRect, bedRect; // Collision
                                    // Rects

  private Rect dPadRect;
  private int screenWidth, screenHeight;
  private Tile bedTile;
  private int heroDirection;

  @Override
  protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);

    getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);

    worldCanvas = new WorldCanvas(this);
    worldCanvas.setOnTouchListener(this);

    new BitmapLoader().execute();

  }

  @Override
  protected void onPause() {
    super.onPause();
    worldCanvas.pause();
  }

  @Override
  protected void onResume() {
    super.onResume();
    worldCanvas.resume();
  }

  @Override
  public boolean onTouch(View v, MotionEvent event) {

    int x = (int) event.getX();
    int y = (int) event.getY();

    switch (event.getAction()) {
    case MotionEvent.ACTION_DOWN:

      // Left Key Touched
      if (x <= bLeftRect.right && x >= bLeftRect.left
          && y >= bLeftRect.top && y <= bLeftRect.bottom) {

        hero.setX(hero.getX() - tileDimen);
        heroRect.set(hero.getX(), hero.getY(), hero.getX() + tileDimen,
            hero.getY() + tileDimen);

        // If hero is not outside of bounds
        if (!(perimeterRect.contains(heroRect))) {
          hero.setX(hero.getX() + tileDimen);
          heroRect.set(hero.getX(), hero.getY(), hero.getX()
              + tileDimen, hero.getY() + tileDimen);
        } else if (heroRect.intersect(wallRect)
            || heroRect.intersect(tableRect)
            || heroRect.intersect(bedRect)) {
          hero.setX(hero.getX() + tileDimen);
          heroRect.set(hero.getX(), hero.getY(), hero.getX()
              + tileDimen, hero.getY() + tileDimen);
        }

        // Up Key Touched
      } else if (x <= bUpRect.right && x >= bUpRect.left
          && y >= bUpRect.top && y <= bUpRect.bottom) {

        hero.setY(hero.getY() - tileDimen);
        heroRect.set(hero.getX(), hero.getY(), hero.getX() + tileDimen,
            hero.getY() + tileDimen);

        // If hero is not outside of bounds
        if (!(perimeterRect.contains(heroRect))) {
          hero.setY(hero.getY() + tileDimen);
          heroRect.set(hero.getX(), hero.getY(), hero.getX()
              + tileDimen, hero.getY() + tileDimen);

        } else if (heroRect.intersect(wallRect)
            || heroRect.intersect(tableRect)
            || heroRect.intersect(bedRect)) {
          hero.setY(hero.getY() + tileDimen);
          heroRect.set(hero.getX(), hero.getY(), hero.getX()
              + tileDimen, hero.getY() + tileDimen);
        }

        // Right Key Touched
      } else if (x <= bRightRect.right && x >= bRightRect.left
          && y >= bRightRect.top && y <= bRightRect.bottom) {

        // Set hero animation if not already right
        //
        // if (!(hero.getDirection() == Hero.DIRECTION_RIGHT)) {
        // hero.setDirection(Hero.DIRECTION_RIGHT);
        // hero.setAnimBitmap(spriteHeroRight);
        // }

        hero.setX(hero.getX() + tileDimen);
        heroRect.set(hero.getX(), hero.getY(), hero.getX() + tileDimen,
            hero.getY() + tileDimen);

        // If hero is not outside of bounds
        if (!(perimeterRect.contains(heroRect))) {
          hero.setX(hero.getX() - tileDimen);
          heroRect.set(hero.getX(), hero.getY(), hero.getX()
              + tileDimen, hero.getY() + tileDimen);
        } else if (heroRect.intersect(wallRect)
            || heroRect.intersect(tableRect)
            || heroRect.intersect(bedRect)) {
          hero.setX(hero.getX() - tileDimen);
          heroRect.set(hero.getX(), hero.getY(), hero.getX()
              + tileDimen, hero.getY() + tileDimen);
        }

        // Down Key Touched
      } else if (x <= bDownRect.right && x >= bDownRect.left
          && y >= bDownRect.top && y <= bDownRect.bottom) {

        // Set hero animation if not already down
        if (!(hero.getDirection() == Hero.DIRECTION_DOWN)) {
          hero.setDirection(Hero.DIRECTION_DOWN);
          hero.setAnimBitmap(spriteHeroFront);
        }

        hero.setY(hero.getY() + tileDimen);
        heroRect.set(hero.getX(), hero.getY(), hero.getX() + tileDimen,
            hero.getY() + tileDimen);

        // If hero is not outside of bounds
        if (!(perimeterRect.contains(heroRect))) {
          if (hero.getX() == tileDimen * 4
              && hero.getY() == tileDimen * 7) {
            startActivity(new Intent(Home.this, HomeTown.class));
            finish();
          } else {
            hero.setY(hero.getY() - tileDimen);
            heroRect.set(hero.getX(), hero.getY(), hero.getX()
                + tileDimen, hero.getY() + tileDimen);
          }
        } else if (heroRect.intersect(wallRect)
            || heroRect.intersect(tableRect)
            || heroRect.intersect(bedRect)) {
          hero.setY(hero.getY() - tileDimen);
          heroRect.set(hero.getX(), hero.getY(), hero.getX()
              + tileDimen, hero.getY() + tileDimen);
        }

        // A Button touched
      } else if (x <= aButtonRect.right && x >= aButtonRect.left
          && y >= aButtonRect.top && y <= aButtonRect.bottom) {
        Toast.makeText(this, "A Button", Toast.LENGTH_SHORT).show();

        // B Button touched
      } else if (x <= bButtonRect.right && x >= bButtonRect.left
          && y >= bButtonRect.top && y <= bButtonRect.bottom) {
        Toast.makeText(this, "B Button", Toast.LENGTH_SHORT).show();
      }

      break;
    }
    return true;
  }

  public Bitmap getBitmapFromAssets(String filePath,
      BitmapFactory.Options opts) {
    AssetManager manager = getAssets();
    InputStream inStream = null;
    try {
      inStream = manager.open(filePath);
    } catch (IOException e) {
      e.printStackTrace();
    }
    Bitmap bitmap = BitmapFactory.decodeStream(inStream, null, opts);
    return bitmap;
  }

  public class WorldCanvas extends SurfaceView implements
      SurfaceHolder.Callback, Runnable {

    volatile boolean running = false;
    private Thread t = null;
    private SurfaceHolder holder;
    private Context context;
    private Paint paint;

    public WorldCanvas(Context context) {
      super(context);
      this.context = context;
      init();
    }

    public WorldCanvas(Context context, AttributeSet attrs) {
      super(context, attrs);
      this.context = context;
      init();
    }

    public WorldCanvas(Context context, AttributeSet attrs, int defStyle) {
      super(context, attrs, defStyle);
      this.context = context;
      init();
    }

    @Override
    public void surfaceCreated(SurfaceHolder holder) {
      Canvas c = holder.lockCanvas();
      draw(c);
      holder.unlockCanvasAndPost(c);
    }

    @Override
    public void surfaceChanged(SurfaceHolder holder, int format, int width,
        int height) {
      running = true;
      t = new Thread(this);
      t.start();
    }

    @Override
    public void surfaceDestroyed(SurfaceHolder holder) {

    }

    @Override
    public void run() {

      while (running) {

        if (!holder.getSurface().isValid()) {
          continue;
        }

        Canvas c = holder.lockCanvas();

        c.drawColor(getResources().getColor(R.color.dark_grey));

        int x = 0;

        for (x = tileDimen; x < tileDimen * 14; x += tileDimen) {
          for (int y = tileDimen; y < tileDimen * 7; y += tileDimen) {
            c.drawBitmap(floorHoriz, x, y, null);
          }
        }
        for (x = 0; x < coordsWallHoriz.length; x++) {
          c.drawBitmap(wallHoriz, coordsWallHoriz[x][0],
              coordsWallHoriz[x][1], null);
        }
        for (x = 0; x < coordsWallVert.length; x++) {
          c.drawBitmap(wallVert, coordsWallVert[x][0],
              coordsWallVert[x][1], null);
        }

        // Objects
        c.drawBitmap(doorWood, tileDimen * 4, tileDimen * 7, null);
        c.drawBitmap(chairBlue, tileDimen * 8, tileDimen, null);
        c.drawBitmap(tableWood, tileDimen * 8, tileDimen * 2, null);
        c.drawBitmap(bedWood, tileDimen * 13, tileDimen, null);
        c.drawBitmap(shield, tileDimen * 3, 0, null);

        hero.draw(c);

        updateHero();

        // Buttons
        c.drawBitmap(bLeft, null, bLeftRect, null);
        c.drawBitmap(bUp, null, bUpRect, null);
        c.drawBitmap(bRight, null, bRightRect, null);
        c.drawBitmap(bDown, null, bDownRect, null);
        c.drawBitmap(aButton, null, aButtonRect, null);
        c.drawBitmap(bButton, null, bButtonRect, null);

        holder.unlockCanvasAndPost(c);

      }

    }

    public void init() {

      holder = getHolder();
      holder.addCallback(this);

      paint = new Paint();
      paint.setDither(false);
      paint.setColor(getResources().getColor(R.color.dark_grey));

      setWillNotDraw(false);
    }

    private void updateHero() {
      hero.update(System.currentTimeMillis());
    }

    public void pause() {
      running = false;

      while (running) {
        try {
          t.join();
        } catch (InterruptedException e) {
          e.printStackTrace();
        }
        break;
      }
      t = null;
    }

    public void resume() {
      running = true;
      t = new Thread(this);
      t.start();

    }

  }

  private class BitmapLoader extends AsyncTask<Void, Integer, Void> {

    private TextView tvLoadDescription;
    private ProgressBar progBarLoad;

    // Before running code in separate thread
    @Override
    protected void onPreExecute() {

      setContentView(R.layout.loading_screen);

      AnimationDrawable anim = new AnimationDrawable();
      anim.addFrame(
          getResources().getDrawable(R.drawable.shadow_knight_front1),
          150);
      anim.addFrame(
          getResources().getDrawable(R.drawable.shadow_knight_front2),
          150);
      anim.addFrame(
          getResources().getDrawable(R.drawable.shadow_knight_front1),
          150);
      anim.addFrame(
          getResources().getDrawable(R.drawable.shadow_knight_front3),
          150);

      anim.setOneShot(false);
      anim.start();

      ImageView ivLoadingSprite = (ImageView) findViewById(R.id.ivLoadingSprite);
      ivLoadingSprite.setImageDrawable(anim);

      tvLoadDescription = (TextView) findViewById(R.id.tvLoadingDescription);

      progBarLoad = (ProgressBar) findViewById(R.id.progBarLoadingScreen);
      progBarLoad.setIndeterminate(false);
      progBarLoad.setProgress(0);
      progBarLoad.setMax(100);

    }

    // The code to be executed in a background thread.
    @Override
    protected Void doInBackground(Void... params) {
      synchronized (this) {
        // Initialize an integer (that will act as a counter) to
        // zero
        int progressCounter = 0;

        while (progressCounter < 100) {

          SharedPreferences prefs = getSharedPreferences(
              SettingsMain.SETTINGS_SHARED_PREFS, MODE_PRIVATE);

          PixelUnitConverter converter = new PixelUnitConverter(
              Home.this);
          int defaultSize = prefs.getInt(SettingsMain.KEY_DPAD_SIZE,
              35);

          buttonDimen = converter.dpToPx(defaultSize);

          tileDimen = (int) getResources().getDimension(
              R.dimen.tile_dimen);

          Point size = new Point();
          WindowManager w;
          w = getWindowManager();

          w.getDefaultDisplay().getSize(size);

          screenWidth = size.x;
          screenHeight = size.y;

          BitmapFactory.Options opts = new BitmapFactory.Options();
          opts.inDither = true;
          opts.inPreferQualityOverSpeed = true;

          // buttons
          Bitmap bLeftTemp = getBitmapFromAssets(
              "views/left_key.png", opts);
          bLeft = Bitmap.createScaledBitmap(bLeftTemp, buttonDimen,
              buttonDimen, true);
          bLeftTemp.recycle();
          bLeftTemp = null;

          Bitmap bUpTemp = getBitmapFromAssets("views/up_key.png",
              opts);
          bUp = Bitmap.createScaledBitmap(bUpTemp, buttonDimen,
              buttonDimen, true);
          bUpTemp.recycle();
          bUpTemp = null;

          Bitmap bRightTemp = getBitmapFromAssets(
              "views/right_key.png", opts);
          bRight = Bitmap.createScaledBitmap(bRightTemp, buttonDimen,
              buttonDimen, true);
          bRightTemp.recycle();
          bRightTemp = null;

          Bitmap bDownTemp = getBitmapFromAssets(
              "views/down_key.png", opts);
          bDown = Bitmap.createScaledBitmap(bDownTemp, buttonDimen,
              buttonDimen, true);
          bDownTemp.recycle();
          bDownTemp = null;

          Bitmap aButtonTemp = getBitmapFromAssets(
              "views/a_button.png", opts);
          aButton = Bitmap.createScaledBitmap(aButtonTemp,
              buttonDimen, buttonDimen, true);
          aButtonTemp.recycle();
          aButtonTemp = null;

          aButtonRect = new Rect(screenWidth - (buttonDimen * 2),
              screenHeight - (buttonDimen * 2), screenWidth
                  - buttonDimen, screenHeight - buttonDimen);

          Bitmap bButtonTemp = getBitmapFromAssets(
              "views/b_button.png", opts);
          bButton = Bitmap.createScaledBitmap(bButtonTemp,
              buttonDimen, buttonDimen, true);
          bButtonTemp.recycle();
          bButtonTemp = null;

          bButtonRect = new Rect(screenWidth - (buttonDimen * 4),
              screenHeight - (buttonDimen * 2), screenWidth
                  - (buttonDimen * 3), screenHeight
                  - (buttonDimen));

          // objects
          Bitmap tempWallHoriz = getBitmapFromAssets(
              "drawables/x32/tiles/wall_wood_top_horizontal.png",
              opts);
          wallHoriz = Bitmap.createScaledBitmap(tempWallHoriz,
              tileDimen, tileDimen, true);
          tempWallHoriz.recycle();
          tempWallHoriz = null;
          progressCounter = 10;
          publishProgress(progressCounter);

          Bitmap tempWallVert = getBitmapFromAssets(
              "drawables/x32/tiles/wall_wood_top_vertical.png",
              opts);
          wallVert = Bitmap.createScaledBitmap(tempWallVert,
              tileDimen, tileDimen, true);
          tempWallVert.recycle();
          tempWallVert = null;
          progressCounter = 15;
          publishProgress(progressCounter);

          Bitmap tempFloorHoriz = getBitmapFromAssets(
              "drawables/x32/tiles/floor_wood_horizontal.png",
              opts);
          floorHoriz = Bitmap.createScaledBitmap(tempFloorHoriz,
              tileDimen, tileDimen, true);
          tempFloorHoriz.recycle();
          tempFloorHoriz = null;
          progressCounter = 25;
          publishProgress(progressCounter);

          Bitmap tempDoor = getBitmapFromAssets(
              "drawables/x32/objects/door_wood.png", opts);
          doorWood = Bitmap.createScaledBitmap(tempDoor, tileDimen,
              tileDimen, true);
          tempDoor.recycle();
          tempDoor = null;

          Bitmap tempChair = getBitmapFromAssets(
              "drawables/x32/objects/chair_blue_front.png", opts);
          chairBlue = Bitmap.createScaledBitmap(tempChair, tileDimen,
              tileDimen, true);
          tempChair.recycle();
          tempChair = null;
          progressCounter = 35;
          publishProgress(progressCounter);

          Bitmap tempTable = getBitmapFromAssets(
              "drawables/x32/objects/table_wood.png", opts);
          tableWood = Bitmap.createScaledBitmap(tempTable, tileDimen,
              tileDimen, true);
          tempTable.recycle();
          tempTable = null;

          Bitmap tempHeroFront = getBitmapFromAssets(
              "drawables/x32/characters/knight/knight_male_front_spritesheet.png",
              opts);
          spriteHeroFront = Bitmap.createScaledBitmap(tempHeroFront,
              tileDimen * 4, tileDimen, true);
          tempHeroFront.recycle();
          tempHeroFront = null;

          Bitmap tempHeroRight = getBitmapFromAssets(
              "drawables/x32/characters/knight/knight_male_right1.png",
              opts);
          spriteHeroRight = Bitmap.createScaledBitmap(tempHeroRight,
              tileDimen, tileDimen, true);
          tempHeroRight.recycle();
          tempHeroRight = null;

          hero = new Hero(Home.this, spriteHeroFront, tileDimen * 5,
              tileDimen * 5, 4, 4);
          heroRect = hero.getCollisionRect();

          progressCounter = 45;
          publishProgress(progressCounter);

          Bitmap bedWoodTemp = getBitmapFromAssets(
              "drawables/x32/objects/bed_wood.png", opts);
          bedWood = Bitmap.createScaledBitmap(bedWoodTemp, tileDimen,
              tileDimen * 2, true);
          bedWoodTemp.recycle();
          bedWoodTemp = null;

          Bitmap shieldTemp = getBitmapFromAssets(
              "drawables/x32/objects/shield_silver.png", opts);
          shield = Bitmap.createScaledBitmap(shieldTemp, tileDimen,
              tileDimen, true);
          shieldTemp.recycle();
          shieldTemp = null;

          bedTile = new Tile(getBaseContext(), bedWood,
              tileDimen * 13, tileDimen, tileDimen,
              tileDimen * 2, true);
          bedRect = bedTile.getCollisionRect();

          coordsWallHoriz = new int[][] { { tileDimen, 0 },
              { tileDimen * 2, 0 }, { tileDimen * 3, 0 },
              { tileDimen * 4, 0 }, { tileDimen * 5, 0 },
              { tileDimen * 6, 0 }, { tileDimen * 7, 0 },
              { tileDimen * 8, 0 }, { 0, tileDimen * 7 },
              { tileDimen, tileDimen * 7 },
              { tileDimen * 2, tileDimen * 7 },
              { tileDimen * 3, tileDimen * 7 },
              { tileDimen * 5, tileDimen * 7 },
              { tileDimen * 6, tileDimen * 7 },
              { tileDimen * 7, tileDimen * 7 },
              { tileDimen * 8, tileDimen * 7 },
              { tileDimen * 9, tileDimen * 7 },
              { tileDimen * 10, tileDimen * 7 },
              { tileDimen * 11, tileDimen * 7 },
              { tileDimen * 12, tileDimen * 7 },
              { tileDimen * 13, tileDimen * 7 },
              { tileDimen * 14, tileDimen * 7 },
              { tileDimen * 9, tileDimen * 3 },
              { tileDimen * 9, 0 }, { tileDimen * 10, 0 },
              { tileDimen * 11, 0 }, { tileDimen * 12, 0 },
              { tileDimen * 13, 0 } };
          coordsWallVert = new int[][] { { 0, 0 }, { 0, tileDimen },
              { 0, tileDimen * 2 }, { 0, tileDimen * 3 },
              { 0, tileDimen * 4 }, { 0, tileDimen * 5 },
              { 0, tileDimen * 6 }, { tileDimen * 9, 0 },
              { tileDimen * 9, tileDimen },
              { tileDimen * 9, tileDimen * 2 },
              { tileDimen * 14, 0 },
              { tileDimen * 14, tileDimen },
              { tileDimen * 14, tileDimen * 2 },
              { tileDimen * 14, tileDimen * 3 },
              { tileDimen * 14, tileDimen * 4 },
              { tileDimen * 14, tileDimen * 5 },
              { tileDimen * 14, tileDimen * 6 } };

          perimeterRect = new Rect(tileDimen, tileDimen,
              tileDimen * 14, tileDimen * 7);
          wallRect = new Rect(tileDimen * 9, tileDimen,
              tileDimen * 10, tileDimen * 4);
          tableRect = new Rect(tileDimen * 8, tileDimen * 2,
              tileDimen * 9, tileDimen * 3);

          int dPadX = prefs.getInt(SettingsMain.KEY_DPAD_POS_X, 0);
          int dPadY = prefs.getInt(
              SettingsMain.KEY_DPAD_POS_Y,
              screenHeight
                  - (prefs.getInt(SettingsMain.KEY_DPAD_SIZE,
                      buttonDimen)) * 3);

          dPadRect = new Rect(dPadX, dPadY,
              dPadX + (buttonDimen * 3), dPadY
                  + (buttonDimen * 3));

          bLeftRect = new Rect(dPadRect.left, dPadRect.top
              + (buttonDimen),
              dPadRect.right - (buttonDimen * 2), dPadRect.bottom
                  - buttonDimen);

          bUpRect = new Rect(dPadRect.left + buttonDimen,
              dPadRect.top, dPadRect.right - buttonDimen,
              dPadRect.bottom - (buttonDimen * 2));

          bRightRect = new Rect(dPadRect.left + (buttonDimen * 2),
              dPadRect.top + buttonDimen, dPadRect.right,
              dPadRect.bottom - buttonDimen);

          bDownRect = new Rect(dPadRect.left + buttonDimen,
              dPadRect.top + (buttonDimen * 2), dPadRect.right
                  - buttonDimen, dPadRect.bottom);

          progressCounter = 100;
          publishProgress(progressCounter);

        }
      }

      return null;
    }

    // Update the progress
    @Override
    protected void onProgressUpdate(Integer... values) {
      // set the current progress of the progress dialog
      progBarLoad.setProgress(values[0]);

      switch (progBarLoad.getProgress()) {

      case 5:
        tvLoadDescription.setText("Skipping water across rocks...");
        break;

      case 10:
        tvLoadDescription.setText("Calling in sick...");
        break;

      case 15:
        tvLoadDescription.setText("Chasing Chickens...");
        break;

      case 20:
        tvLoadDescription.setText("Smelling the coffee...");
        break;

      case 25:
        tvLoadDescription.setText("Calling mom...");
        break;

      case 30:
        tvLoadDescription.setText("Walking on sunshine...");
        break;

      case 100:
        tvLoadDescription.setText("Finally...");
        break;

      }
    }

    // after executing the code in the thread
    @Override
    protected void onPostExecute(Void result) {
      // initialize the View
      setContentView(worldCanvas);
    }
  }

}




Java Source Code List

high.caliber.productions.demigod.Enemy.java
high.caliber.productions.demigod.Hero.java
high.caliber.productions.demigod.Item.java
high.caliber.productions.demigod.Map.java
high.caliber.productions.demigod.Tile.java
high.caliber.productions.demigod.XmlActivityTest.java
high.caliber.productions.demigod.activity.BattleLog.java
high.caliber.productions.demigod.activity.Battle_Activity.java
high.caliber.productions.demigod.activity.CreateHero.java
high.caliber.productions.demigod.activity.HomeTown.java
high.caliber.productions.demigod.activity.Home.java
high.caliber.productions.demigod.activity.Inventory.java
high.caliber.productions.demigod.activity.Status.java
high.caliber.productions.demigod.activity.TitleScreen.java
high.caliber.productions.demigod.database.EnemyDB.java
high.caliber.productions.demigod.database.HeroDB.java
high.caliber.productions.demigod.database.ItemDB.java
high.caliber.productions.demigod.settings.DpadPosition.java
high.caliber.productions.demigod.settings.DpadSizePref.java
high.caliber.productions.demigod.settings.SettingsMain.java
high.caliber.productions.demigod.utils.AnimationUtils.java
high.caliber.productions.demigod.utils.InventoryAdapter.java
high.caliber.productions.demigod.utils.LevelUpWorker.java
high.caliber.productions.demigod.utils.PixelUnitConverter.java
high.caliber.productions.demigod.utils.SharedPrefsManager.java
high.caliber.productions.demigod.utils.XmlMapAdapter.java