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GNU General Public License
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package de.hotware.blockbreaker.android.util.activities; /* w w w. j a v a 2 s . c o m*/ import org.andengine.engine.camera.Camera; import org.andengine.engine.handler.timer.ITimerCallback; import org.andengine.engine.handler.timer.TimerHandler; import org.andengine.engine.options.EngineOptions; import org.andengine.engine.options.EngineOptions.ScreenOrientation; import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy; import org.andengine.entity.scene.Scene; import org.andengine.entity.scene.background.SpriteBackground; import org.andengine.entity.sprite.Sprite; import org.andengine.opengl.texture.TextureOptions; import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; import org.andengine.opengl.texture.region.TextureRegion; import org.andengine.ui.activity.SimpleBaseGameActivity; import android.app.Activity; import android.content.Intent; public abstract class BaseSplashScreenActivity extends SimpleBaseGameActivity{ private TextureRegion mLoadingScreenTextureRegion; private int mWidth; private int mHeight; protected abstract float getWaitTime(); protected abstract int getHeight(); protected abstract int getWidth(); protected abstract String getGfxImagePath(); protected abstract ScreenOrientation getScreenOrientation(); protected abstract Class<? extends Activity> getFollowUpActivity(); @Override public EngineOptions onCreateEngineOptions() { this.mHeight = this.getHeight(); this.mWidth = this.getWidth(); return new EngineOptions(true, this.getScreenOrientation(), new RatioResolutionPolicy(this.mWidth,this.mHeight), new Camera(0,0,this.mWidth,this.mHeight)); } @Override protected void onCreateResources() { //Loading the Loading Screen splash BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/"); final BitmapTextureAtlas atlas = new BitmapTextureAtlas(this.mEngine.getTextureManager(), 960, 640, TextureOptions.BILINEAR_PREMULTIPLYALPHA); this.mLoadingScreenTextureRegion = (TextureRegion) BitmapTextureAtlasTextureRegionFactory.createFromAsset(atlas, this, this.getGfxImagePath(), 0, 0); this.mEngine.getTextureManager().loadTexture(atlas); } @Override protected Scene onCreateScene() { final Scene scene = new Scene(); scene.setBackground(new SpriteBackground(new Sprite(0,0,this.mWidth, this.mHeight, this.mLoadingScreenTextureRegion, this.mEngine.getVertexBufferObjectManager()))); scene.registerUpdateHandler(new TimerHandler(this.getWaitTime(), new ITimerCallback() { @Override public void onTimePassed(TimerHandler pTimerHandler) { BaseSplashScreenActivity.this.startFollowUpActivity(); } })); return scene; } @Override public void onResumeGame() { super.onResumeGame(); } private void startFollowUpActivity() { Intent intent = new Intent(BaseSplashScreenActivity.this, BaseSplashScreenActivity.this.getFollowUpActivity()); BaseSplashScreenActivity.this.finish(); BaseSplashScreenActivity.this.startActivity(intent); } }