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The source code is released under:
MIT License
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package me.eddiep.android.pins; /* w w w . ja v a 2 s . c o m*/ import me.eddiep.android.pins.game.GameLevel; import me.eddiep.android.pins.util.SystemUiHider; import android.annotation.TargetApi; import android.app.Activity; import android.os.Build; import android.os.Bundle; import android.os.Handler; import android.view.MotionEvent; import android.view.View; import android.widget.ImageView; /** * An example full-screen activity that shows and hides the system UI (i.e. * status bar and navigation/system bar) with user interaction. * * @see SystemUiHider */ public class Level extends Activity { /** * Whether or not the system UI should be auto-hidden after * {@link #AUTO_HIDE_DELAY_MILLIS} milliseconds. */ private static final boolean AUTO_HIDE = true; /** * If {@link #AUTO_HIDE} is set, the number of milliseconds to wait after * user interaction before hiding the system UI. */ private static final int AUTO_HIDE_DELAY_MILLIS = 3000; /** * If set, will toggle the system UI visibility upon interaction. Otherwise, * will show the system UI visibility upon interaction. */ private static final boolean TOGGLE_ON_CLICK = true; /** * The flags to pass to {@link SystemUiHider#getInstance}. */ private static final int HIDER_FLAGS = SystemUiHider.FLAG_HIDE_NAVIGATION; /** * The instance of the {@link SystemUiHider} for this activity. */ private SystemUiHider mSystemUiHider; private ImageView pin_viewer; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); GameLevel.setup(this); setContentView(R.layout.activity_level); final View controlsView = findViewById(R.id.fullscreen_content_controls); pin_viewer = (ImageView)findViewById(R.id.pin_viewer); // Set up an instance of SystemUiHider to control the system UI for // this activity. mSystemUiHider = SystemUiHider.getInstance(this, pin_viewer, HIDER_FLAGS); mSystemUiHider.setup(); mSystemUiHider .setOnVisibilityChangeListener(new SystemUiHider.OnVisibilityChangeListener() { // Cached values. int mControlsHeight; int mShortAnimTime; @Override @TargetApi(Build.VERSION_CODES.HONEYCOMB_MR2) public void onVisibilityChange(boolean visible) { if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR2) { // If the ViewPropertyAnimator API is available // (Honeycomb MR2 and later), use it to animate the // in-layout UI controls at the bottom of the // screen. if (mControlsHeight == 0) { mControlsHeight = controlsView.getHeight(); } if (mShortAnimTime == 0) { mShortAnimTime = getResources().getInteger( android.R.integer.config_shortAnimTime); } controlsView.animate() .translationY(visible ? 0 : mControlsHeight) .setDuration(mShortAnimTime); } else { // If the ViewPropertyAnimator APIs aren't // available, simply show or hide the in-layout UI // controls. controlsView.setVisibility(visible ? View.VISIBLE : View.GONE); } if (visible && AUTO_HIDE) { // Schedule a hide(). delayedHide(AUTO_HIDE_DELAY_MILLIS); } } }); new Thread(new Runnable() { @Override public void run() { try { Thread.sleep(5000); } catch (InterruptedException e) { e.printStackTrace(); } final GameLevel level = new GameLevel(1); level.generate(pin_viewer.getWidth(), pin_viewer.getHeight()); runOnUiThread(new Runnable() { @Override public void run() { pin_viewer.setImageDrawable(level.getFrameOne(Level.this)); } }); try { Thread.sleep(2000); } catch (InterruptedException e) { e.printStackTrace(); } runOnUiThread(new Runnable() { @Override public void run() { pin_viewer.setImageDrawable(level.getFrameTwo(Level.this)); } }); } }).start(); } @Override protected void onPostCreate(Bundle savedInstanceState) { super.onPostCreate(savedInstanceState); // Trigger the initial hide() shortly after the activity has been // created, to briefly hint to the user that UI controls // are available. delayedHide(100); } Handler mHideHandler = new Handler(); Runnable mHideRunnable = new Runnable() { @Override public void run() { mSystemUiHider.hide(); } }; /** * Schedules a call to hide() in [delay] milliseconds, canceling any * previously scheduled calls. */ private void delayedHide(int delayMillis) { mHideHandler.removeCallbacks(mHideRunnable); mHideHandler.postDelayed(mHideRunnable, delayMillis); } }