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/* * Copyright 2013 MicaByte Systems/*w w w . j a va 2s .com*/ * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except * in compliance with the License. You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the License for the specific language governing permissions and limitations under * the License. */ package com.micabyte.android.graphics; import android.content.Context; import com.micabyte.android.map.TileMap; /** * TileMapSurfaceRenderer is a renderer that handles the rendering of a Tiled * (square) map to the screen. The game should subclass the renderer and extend * the drawing methods to add other game elements. */ public class TileMapSurfaceRenderer extends SurfaceRenderer { // The low resolution version of the background image private TileMap GameSurfaceTileMap_ = null; private TileMapSurfaceRenderer(Context c) { super(c); } /** * Set the TileMap */ public void setTileMap(TileMap map) { GameSurfaceTileMap_ = map; backgroundSize_.set(GameSurfaceTileMap_.getRenderWidth(), GameSurfaceTileMap_.getRenderHeight()); } @Override public void drawBase() { GameSurfaceTileMap_.drawBase(context_, viewPort_); } @Override protected void drawLayer() { GameSurfaceTileMap_.drawLayer(context_, viewPort_); } @Override protected void drawFinal() { GameSurfaceTileMap_.drawFinal(context_, viewPort_); } @Override public void start() { // NOOP } @Override public void stop() { // NOOP } @Override public void suspend(boolean suspend) { // NOOP } }