Back to project page AndroidGame.
The source code is released under:
GNU General Public License
If you think the Android project AndroidGame listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
/* *Copyright (C) 2014 Zoltn Br/* w w w . j ava 2s . com*/ *This program is free software: you can redistribute it and/or modify *it under the terms of the GNU General Public License as published by *the Free Software Foundation, either version 3 of the License, or *(at your option) any later version. * *This program is distributed in the hope that it will be useful, *but WITHOUT ANY WARRANTY; without even the implied warranty of *MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *GNU General Public License for more details. *You should have received a copy of the GNU General Public License *along with this program. If not, see <http://www.gnu.org/licenses/>. */ //-------------------------------------------------------------------------------------------------- package com.example.androidmillgame; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.util.Log; //--------------------------------------------------------------------------------------------------------------------- public class DragPlayer { private static final String TAG = Imageset.class.getSimpleName(); private boolean isActive = false; private int posx; private int posy; private int origx; private int origy; private Paint paint; //--------------------------------------------------------------------------------------------------------------------- public DragPlayer() { paint = new Paint(); this.paint.setAntiAlias(true); this.paint.setColor(Color.MAGENTA); } public void setActive() { isActive = true; } public void setNoActive() { isActive = false; } public void Update(int x, int y) { posx = x; posy = y; } //--------------------------------------------------------------------------------------------------------------------- public void setOrig(int x, int y) { origx = x; origy = y; } //--------------------------------------------------------------------------------------------------------------------- public void Draw(Canvas canvas) { if (isActive) { try { canvas.drawLine(origx, origy, posx, posy, this.paint); } catch (Exception e) { Log.d(TAG, "Error during Draggable drawing! " + e); } } } } //--------------------------------------------------------------------------------------------------