Back to project page PokerMachine.
The source code is released under:
Apache License
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package com.eb.poker; //from ww w. j ava 2 s .c o m import android.app.Activity; import android.graphics.drawable.AnimationDrawable; import android.os.Bundle; import android.view.View; import android.view.Window; import android.view.WindowManager; import android.widget.Button; import android.widget.ImageView; public class HighScore extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); setContentView(R.layout.highscore); setupButton(); } private void setupButton() { Button b = (Button)this.findViewById(R.id.startFAButtonId); b.setOnClickListener(new Button.OnClickListener(){ public void onClick(View v) { parentButtonClicked(v); } }); } private void parentButtonClicked(View v) { animate(); } private void animate() { ImageView imgView1 = (ImageView) findViewById(R.id.animationImage1); imgView1.setVisibility(ImageView.VISIBLE); imgView1.setBackgroundResource(R.anim.frame_animation_clubs); AnimationDrawable frameAnimation1 = (AnimationDrawable) imgView1.getBackground(); ImageView imgView2 = (ImageView) findViewById(R.id.animationImage2); imgView2.setVisibility(ImageView.VISIBLE); imgView2.setBackgroundResource(R.anim.frame_animation_dimonds); AnimationDrawable frameAnimation2 = (AnimationDrawable) imgView2.getBackground(); ImageView imgView3 = (ImageView) findViewById(R.id.animationImage3); imgView3.setVisibility(ImageView.VISIBLE); imgView3.setBackgroundResource(R.anim.frame_animation_hearts); AnimationDrawable frameAnimation3 = (AnimationDrawable) imgView3.getBackground(); ImageView imgView4 = (ImageView) findViewById(R.id.animationImage4); imgView4.setVisibility(ImageView.VISIBLE); imgView4.setBackgroundResource(R.anim.frame_animation_spades); AnimationDrawable frameAnimation4 = (AnimationDrawable) imgView4.getBackground(); if (frameAnimation1.isRunning()) { frameAnimation1.stop(); frameAnimation2.stop(); frameAnimation3.stop(); frameAnimation4.stop(); } else { frameAnimation1.stop(); frameAnimation1.start(); frameAnimation2.stop(); frameAnimation2.start(); frameAnimation3.stop(); frameAnimation3.start(); frameAnimation4.stop(); frameAnimation4.start(); } } }