Android Open Source - Game platform Do-not-get-annoyed






Project Summary

Board game for android platform.

Web Site / Source Repository

Do-not-get-annoyed is hosted in the following web site
https://github.com/mrnmilutinovic/Do-not-get-annoyed

If you think the Android project Do-not-get-annoyed listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Project Detail

The following table is the detailed list of Do-not-get-annoyed.

ItemValue
Java File Count35
Supported screen sizes[mdpi, xhdpi]
Target SDK Version18
Minimum SDK Version14
Activity Count4
Fragment Count8
jar files usedandroid-support-v4.jar
Required Permissionsandroid.permission.VIBRATE
android.permission.WRITE_EXTERNAL_STORAGE
Raw File Namesres\raw\click.wav
res\raw\ingame.wav
res\raw\jingle.mp3
res\raw\move.wav
res\raw\piung.mp3
res\raw\poing.mp3
res\raw\rolling.mp3
res\raw\startgame.mp3
res\raw\throwing.mp3




License

The license information of Do-not-get-annoyed is as follows:

Apache License

Resource Files

There are 45 image files in Do-not-get-annoyed. The names of the image files are listed as follows.

blue_board_field.png
blue_board_field_attacked.png
blue_finish.png
blue_finish_occupied.png
blue_shield.png
empty.png
empty_board_field.png
five.png
four.png
green_board_field.png
green_board_field_attacked.png
green_finish.png
green_finish_occupied.png
green_shield.png
multiplayer.png
one.png
pmu_scrubber_control_disabled_holo.png
pmu_scrubber_control_focused_holo.png
pmu_scrubber_control_normal_holo.png
pmu_scrubber_control_pressed_holo.png
pmu_scrubber_primary_holo.9.png
pmu_scrubber_track_holo_light.9.png
red_board_field.png
red_board_field_attacked.png
red_finish.png
red_finish_occupied.png
red_shield.png
save_changes.png
singleplayer.png
six.png
three.png
two.png
white_board_field.png
white_board_field_highlighted.png
white_board_field_occupied_blue.png
white_board_field_occupied_green.png
white_board_field_occupied_red.png
white_board_field_occupied_yelow.png
yellow_board_field.png
yellow_board_field_attacked.png
yellow_finish.png
yellow_finish_occupied.png
yellow_shield.png
zombieicon.png
zvrlj.png

The following screenshort is generated from the image listed above.

null




Java Source Files

mn100013d.pmu.BeginingActivity.java
mn100013d.pmu.GameTypeFragment.java
mn100013d.pmu.NewGameActivity.java
mn100013d.pmu.NewGameFragment.java
mn100013d.pmu.PauseFragment.java
mn100013d.pmu.PauseGameFragment.java
mn100013d.pmu.ScoresFragment.java
mn100013d.pmu.SettingsFragment.java
mn100013d.pmu.StartActivity.java
mn100013d.pmu.StartGameFragment.java
mn100013d.pmu.controllers.GameController.java
mn100013d.pmu.data.GameDataDbHelper.java
mn100013d.pmu.data.GameSettingsEditor.java
mn100013d.pmu.data.GameTableContract.java
mn100013d.pmu.exceptions.ContextNotSetException.java
mn100013d.pmu.exceptions.GameExceptions.java
mn100013d.pmu.exceptions.PlayerNotRegisteredException.java
mn100013d.pmu.models.Board.java
mn100013d.pmu.models.CPUGamePlayer.java
mn100013d.pmu.models.Color.java
mn100013d.pmu.models.Dice.java
mn100013d.pmu.models.Field.java
mn100013d.pmu.models.FinishField.java
mn100013d.pmu.models.GamePlayer.java
mn100013d.pmu.models.HomeField.java
mn100013d.pmu.models.HumanGamePlayer.java
mn100013d.pmu.models.PathField.java
mn100013d.pmu.models.Pawn.java
mn100013d.pmu.models.Result.java
mn100013d.pmu.services.FragmentProvider.java
mn100013d.pmu.services.GamePlayerFactory.java
mn100013d.pmu.services.PopupService.java
mn100013d.pmu.services.Randomizer.java
mn100013d.pmu.services.ShakeDetector.java
mn100013d.pmu.services.SoundService.java