As part of a comparison of different mobile technologies, I am building a fairly simple game, but will be building it using different platforms and tech. First is an Android build. The initial planned following builds will be (in no particular order): iOS, Cocos2DX, Adobe Air, HTML5.
fireflies_android is hosted in the following web site
https://github.com/donothingbox/fireflies_android
If you think the Android project fireflies_android listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
The following table is the detailed list of fireflies_android.
Item | Value |
---|---|
Java File Count | 16 |
Supported screen sizes | [mdpi, ldpi, xxhdpi, hdpi, xhdpi] |
Target SDK Version | 18 |
Minimum SDK Version | 17 |
Activity Count | 3 |
jar files used | android-support-v4.jar |
Raw File Names | res\raw\beep.wav res\raw\crickets.wav res\raw\miss.wav |
The license information of fireflies_android is as follows:
MIT License
There are 2 image files in fireflies_android. The names of the image files are listed as follows.
dnb_logo.png firefly.png
The following screenshort is generated from the image listed above.