Back to project page clash_of_balls.
The source code is released under:
GNU General Public License
If you think the Android project clash_of_balls listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
/* * Copyright (C) 2012-2013 Hans Hardmeier <hanshardmeier@gmail.com> * Copyright (C) 2012-2013 Andrin Jenal// w w w . j a va 2s . c om * Copyright (C) 2012-2013 Beat Kng <beat-kueng@gmx.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 3 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ package com.sapos_aplastados.game.clash_of_balls; import com.sapos_aplastados.game.clash_of_balls.game.RenderHelper; /** * OpenGL texture with coordinates for a sprite * */ public class Texture { private TextureBase m_texture; public int textureHandle() { return m_texture.textureHandle(); } //tex_coords can be null to use default tex coords public Texture(TextureBase t) { m_texture = t; } public void useTexture(RenderHelper renderer) { m_texture.useTexture(renderer); //here would the texture coords be applied, but we use the same for //all textures so the default coordinates are applied in ShaderManager //when changing the shader } }