Back to project page candymem.
The source code is released under:
GNU General Public License
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package se.tube42.kidsmem.logic; //w w w . j a v a 2 s .com import com.badlogic.gdx.graphics.*; import com.badlogic.gdx.graphics.g2d.*; import se.tube42.kidsmem.data.*; import se.tube42.kidsmem.service.*; import se.tube42.kidsmem.item.*; import static se.tube42.kidsmem.data.Assets.*; public class AssetHelper { public static void load() { String base = "1/"; // fonts if(UI.dpi_class > 2) { font1 = ServiceProvider.loadFont(base + "font1x2"); font1.setScale(0.5f); } else { font1 = ServiceProvider.loadFont(base + "font1"); } // patches np_shadow = ServiceProvider.loadPatch(base + "shadow.9.png", 6, 5, 6, 5); np_botshadow = ServiceProvider.loadPatch(base + "botshadow.9.png", 7, 7, 1, 11); // Textures tex_candy2 = ServiceProvider.loadTexture(base + "candy2.png", true); tex_menu = ServiceProvider.loadTexture(base + "menu.png", true); tex_menu_shadow = ServiceProvider.loadTexture(base + "shadow.png", true); tex_candy1 = ServiceProvider.loadTexture(base + "candy1.png", true); tex_tiles = ServiceProvider.loadTexture(base + "tiles.png", true); // regions reg_candy2 = ServiceProvider.divideTexture( tex_candy2, 256 / 6, 64); reg_menu = ServiceProvider.divideTexture(tex_menu, 128, 128); reg_menu_shadow = ServiceProvider.divideTexture(tex_menu_shadow, 128, 128); reg_candy1 = ServiceProvider.divideTexture( tex_candy1, 102, 102); reg_tiles = ServiceProvider.divideTexture( tex_tiles, 128, 128); Texture tmp = ServiceProvider.loadTexture(base + "rect.png", false); reg_rect = ServiceProvider.divideTexture( tmp, 8, 8); // particles pep_explode = ServiceProvider.loadParticle(base, "explode"); pep_firework = ServiceProvider.loadParticle(base, "firework"); pep_trail = ServiceProvider.loadParticle(base, "trail"); // audio sound_yes = ServiceProvider.loadSoundArray("yes"); sound_no = ServiceProvider.loadSoundArray("no"); sound_hit = ServiceProvider.loadSoundArray("hit"); sound_start = ServiceProvider.loadSound("start"); sound_end = ServiceProvider.loadSound("end"); talk_on = ServiceProvider.loadSound("talk_on"); talk_off = ServiceProvider.loadSound("talk_off"); talk_play = ServiceProvider.loadSound("talk_play"); talk_hardness = ServiceProvider.loadSoundArray("talk_hardness"); } }