Back to project page game_guess_lib.
The source code is released under:
MIT License
If you think the Android project game_guess_lib listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
package com.wkmf.guess.lib.screen.adapter; // ww w. j a v a 2 s. com import android.content.Context; import android.graphics.Color; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.RatingBar; import android.widget.TextView; import com.wkmf.guess.lib.R; import com.wkmf.guess.lib.structure.GuessConfig; import com.wkmf.guess.lib.structure.GuessLevel; import java.util.ArrayList; import java.util.List; /** * Created by ernestofndz on 21/02/14. */ public class LevelsAdapter extends BaseAdapter { private GuessConfig config; private Context context; private List<GuessLevel> levels; private LayoutInflater inflater; // constructor public LevelsAdapter(Context context, GuessConfig config, List<GuessLevel> levels){ this.context = context; this.config = config; this.levels = levels; } @Override public int getCount() { return this.levels.size(); } @Override public Object getItem(int i) { return this.levels.get(i); } @Override public long getItemId(int i) { return 0; } @Override public View getView(int i, View view, ViewGroup viewGroup) { // asignamos el layout que deseamos this.inflater = (LayoutInflater) this.context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); View v; if (view == null) v = this.inflater.inflate(R.layout.item_level, viewGroup, false); else v = view; // recuperamos el elemento final GuessLevel level = (GuessLevel) getItem(i); if (level != null) { // inicializamos los datos final TextView levelNumber = (TextView) v.findViewById(R.id.level_number); levelNumber.setText(level.getStage()); // damos color de fondo if(level.isCompleted()){ // nivel completado v.findViewById(R.id.level_root).setBackgroundColor(Color.parseColor(this.config.getTagDoneBackgroundColor())); levelNumber.setTextColor(Color.parseColor(this.config.getTagDoneTextColor())); }else{ // no completado v.findViewById(R.id.level_root).setBackgroundColor(Color.parseColor(this.config.getTagBackgroundColor())); levelNumber.setTextColor(Color.parseColor(this.config.getTagTextColor())); } // dificultad del nivel final RatingBar levelDifficulty = (RatingBar) v.findViewById(R.id.level_difficulty); levelDifficulty.setNumStars(level.getDifficulty()); levelDifficulty.setRating(level.getDifficulty()); // lo aadimos al tag v.setTag(level); } // devolvemos la vista return v; } }