Back to project page Replica-Jump.
The source code is released under:
GNU General Public License
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package com.vinicius.dsl.replicajump; /* ww w . j a va 2 s. com*/ import org.andengine.engine.camera.BoundCamera; import org.andengine.util.Constants; import com.vinicius.dsl.replicajump.manager.GameManager; import com.vinicius.dsl.replicajump.manager.SceneManager; public class CustomCamera extends BoundCamera{ public CustomCamera(float pX, float pY, float pWidth, float pHeight) { super(pX, pY, pWidth, pHeight); // TODO Auto-generated constructor stub } @Override public void updateChaseEntity() { // TODO Auto-generated method stub if (GameManager.getInstance().player != null && SceneManager.getInstance().actual_scene == com.vinicius.dsl.replicajump.util.Constants.SCENE_LEVEL) { final float[] centerCoordinates = GameManager.getInstance().player.getSceneCenterCoordinates(); this.setCenter(centerCoordinates[Constants.VERTEX_INDEX_X]+200, centerCoordinates[Constants.VERTEX_INDEX_Y]); } } }