Android Open Source - TheFirstMyth01 Role Data_ Main






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Back to project page TheFirstMyth01.

License

The source code is released under:

MIT License

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Java Source Code

package com.game.data;
/*from   ww  w  .  j  a  va2s .  co  m*/
import android.graphics.Bitmap;

public class RoleData_Main {

  // ???????
  private String PlayerName;
  // ????????_????
  private String PlayerImgUrl_pao;
    // ????_??
  private String PlayerImgUrl_zhan;
  //attack
  private String PlayerImgUrl_attack;
  // ???????
  private Bitmap TalkbdImg;
  // ???????
  private String TalkAbout;
  // NPC?????
  private String PlayerImgUrl_selectflag;
  

  // ??????
  private int pao_max;
  // ??????
  private int zhan_max;
  
  // //


  // ?????????
  // ??????
  private Bitmap SetdownImg;
  // ????
  private Bitmap WeaponsImg;
  // ??????
  private Bitmap MountImg;
  // ?????
  private Bitmap YinziImg;

  public String getPlayerImgUrl_selectflag() {
    return PlayerImgUrl_selectflag;
  }

  public void setPlayerImgUrl_selectflag(String playerImgUrl_selectflag) {
    PlayerImgUrl_selectflag = playerImgUrl_selectflag;
  }
  
  public String getPlayerImgUrl_attack() {
    return PlayerImgUrl_attack;
  }

  public void setPlayerImgUrl_attack(String playerImgUrl_attack) {
    PlayerImgUrl_attack = playerImgUrl_attack;
  }
  
  public String getPlayerName() {
    return PlayerName;
  }

  public void setPlayerName(String playerName) {
    PlayerName = playerName;
  }
  
  public Bitmap getWeaponsImg() {
    return WeaponsImg;
  }

  public void setWeaponsImg(Bitmap weaponsImg) {
    WeaponsImg = weaponsImg;
  }

  public Bitmap getMountImg() {
    return MountImg;
  }

  public void setMountImg(Bitmap mountImg) {
    MountImg = mountImg;
  }

  public Bitmap getYinziImg() {
    return YinziImg;
  }

  public void setYinziImg(Bitmap yinziImg) {
    YinziImg = yinziImg;
  }

  public Bitmap getTalkbdImg() {
    return TalkbdImg;
  }

  public void setTalkbdImg(Bitmap talkbdImg) {
    TalkbdImg = talkbdImg;
  }

  public Bitmap getSetdownImg() {
    return SetdownImg;
  }

  public void setSetdownImg(Bitmap setdownImg) {
    SetdownImg = setdownImg;
  }
  public String getPlayerImgUrl_pao() {
    return PlayerImgUrl_pao;
  }

  public void setPlayerImgUrl_pao(String playerImgUrl_pao) {
    PlayerImgUrl_pao = playerImgUrl_pao;
  }

  public String getPlayerImgUrl_zhan() {
    return PlayerImgUrl_zhan;
  }

  public void setPlayerImgUrl_zhan(String playerImgUrl_zhan) {
    PlayerImgUrl_zhan = playerImgUrl_zhan;
  }
  
  public int getPao_max() {
    return pao_max;
  }

  public void setPao_max(int pao_max) {
    this.pao_max = pao_max;
  }

  public int getZhan_max() {
    return zhan_max;
  }

  public void setZhan_max(int zhan_max) {
    this.zhan_max = zhan_max;
  }
  public String getTalkAbout() {
    return TalkAbout;
  }

  public void setTalkAbout(String talkAbout) {
    TalkAbout = talkAbout;
  }

}




Java Source Code List

com.example.gametest1.GameActivity.java
com.example.gametest1.GameMainActivity.java
com.example.gametest1.GameView.java
com.example.gametest1.MoveTest.java
com.game.base.BaseInfo.java
com.game.base.GameBackGround.java
com.game.base.GameMap.java
com.game.base.PubSet.java
com.game.commen.ActionToDo.java
com.game.commen.BitmapUtil.java
com.game.commen.Direction.java
com.game.commen.EffectName.java
com.game.commen.GetImgCommen.java
com.game.commen.MapName.java
com.game.commen.ToDo.java
com.game.data.BaseInfo.java
com.game.data.RoleData_Main.java
com.game.data.RoleData.java
com.game.effect.SpecialEffect1.java
com.game.effect.SpecialEffect.java
com.game.renwu.Objs.java
com.game.renwu.SpiritMain.java
com.game.renwu.Spirit_Main.java
com.game.renwu.Spirit_NPC.java
com.game.renwu.Spirit.java
com.game.renwu.Spiritgirl.java