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/* * Copyright (C) 2014 John Hunt <john.alma.hunt@gmail.com> *// ww w . j a va 2s . c o m * This file is part of Tetravex Android. * * Tetravex Android is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Tetravex Android is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Tetravex Android. If not, see <http://www.gnu.org/licenses/>. */ package com.github.tetravex_android.activity; import android.app.Activity; import android.app.AlertDialog; import android.content.DialogInterface; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.Window; import android.view.WindowManager; import com.github.tetravex_android.R; /** * The PauseActivity is shown when the user pauses a game */ public class PauseActivity extends Activity { /** User-defined activity result for starting a new game. */ public static final int RESULT_NEW_GAME = 2; /** User-defined activity result for quitting the current game. */ public static final int RESULT_QUIT_GAME = 3; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Full screen this.getWindow().setFlags( WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); this.requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.activity_pause); } /** * Event handler that is invoked when the resume game button is clicked * @param view the View that was clicked */ public void resumeButtonClicked(View view) { finish(); } /** * Event handler that is invoked when the new game button is clicked * @param view the View that was clicked */ public void newGameButtonClicked(View view) { // confirm with dialog DialogInterface.OnClickListener dialogClickListener = new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int selection) { switch (selection) { case DialogInterface.BUTTON_POSITIVE: Intent intent = getIntent(); setResult(RESULT_NEW_GAME, intent); finish(); break; case DialogInterface.BUTTON_NEGATIVE: // fall-through default: break; } } }; AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setMessage(getResources().getString(R.string.dialog_quit_game_prompt)); builder.setPositiveButton(getResources().getString(R.string.dialog_ok), dialogClickListener); builder.setNegativeButton(getResources().getString(R.string.dialog_cancel), dialogClickListener); builder.show(); } /** * Event handler that is invoked when the quit game button is clicked * @param view the View that was clicked */ public void quitGameButtonClicked(View view) { // confirm with dialog DialogInterface.OnClickListener dialogClickListener = new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { switch (which) { case DialogInterface.BUTTON_POSITIVE: Intent intent = getIntent(); setResult(RESULT_QUIT_GAME, intent); finish(); break; case DialogInterface.BUTTON_NEGATIVE: // fall-through default: break; } } }; AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setMessage(getResources().getString(R.string.dialog_quit_game_prompt)); builder.setPositiveButton(getResources().getString(R.string.dialog_ok), dialogClickListener); builder.setNegativeButton(getResources().getString(R.string.dialog_cancel), dialogClickListener); builder.show(); } }