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The source code is released under:
GNU General Public License
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/* * Player.java/*w w w . jav a2 s . c o m*/ * * Created on 24 maart 2003, 21:11 */ /* It is distributed under the GNU Public Licence (GPL) version 2. See http://www.gnu.org/ for further details of the GPL. */ package eu.veldsoft.eent; /** * * @author me */ class Player { public static final int TRES_POINT = 100; public static final int PEOPLE_POINT = 101; public static final int TEMPLE_POINT = 102; public static final int FARM_POINT = 103; public static final int MARKET_POINT = 104; private final int POINT = 100; public static final int CPU = 1122; public static final int HUMAN = 2211; private LeadTile[] leaders; private CivTile[] civTiles; private CatTile[] catTiles; private int turn; private int[] score; private int playerType; /** Creates a new instance of Player */ public Player(int p_type) { playerType = p_type; leaders = new LeadTile[4]; civTiles = new CivTile[6]; catTiles = new CatTile[2]; catTiles[0] = new CatTile(); catTiles[1] = new CatTile(); turn = 0; score = new int[5]; } /** * check if current player is a computer controlled player */ public boolean isCPU() { if (playerType == CPU) return true; else return false; } /** * returns the type of player. Computer or a human player */ public int getPlayerType() { return playerType; } /** * return the leaders that not have been placed on the board */ public LeadTile[] getLeaders() { return leaders; } /** * return the entire civtile array the player has in hand including the * empty tiles */ public CivTile[] getPlayerTiles() { return civTiles; } public boolean setLeader(LeadTile lead) { switch (lead.getLeaderType()) { case LeadTile.LEADER_KING: if (leaders[LeadTile.LEADER_KING - LeadTile.LEAD] == null) { leaders[LeadTile.LEADER_KING - LeadTile.LEAD] = lead; return true; } else { return false; } case LeadTile.LEADER_PRIEST: if (leaders[LeadTile.LEADER_PRIEST - LeadTile.LEAD] == null) { leaders[LeadTile.LEADER_PRIEST - LeadTile.LEAD] = lead; return true; } else { return false; } case LeadTile.LEADER_TRADER: if (leaders[LeadTile.LEADER_TRADER - LeadTile.LEAD] == null) { leaders[LeadTile.LEADER_TRADER - LeadTile.LEAD] = lead; return true; } else { return false; } case LeadTile.LEADER_FARMER: if (leaders[LeadTile.LEADER_FARMER - LeadTile.LEAD] == null) { leaders[LeadTile.LEADER_FARMER - LeadTile.LEAD] = lead; return true; } else { return false; } default: return false; } } /** * replace the leaders the player has in hand */ public boolean setLeaders(LeadTile[] lead) { if (lead.length == leaders.length) { leaders = lead; return true; } return false; } /** remove the leader from the players hand */ public boolean removeLeadTile(int place) { if (place >= 0 && place < leaders.length) { leaders[place] = null; return true; } return false; } /** * replace the civtiles the player has in hand */ public boolean setCivTiles(CivTile[] civ) { if (civ.length == civTiles.length) { civTiles = civ; return true; } return false; } /** remove a single CivTile from hand */ public boolean removeCivTile(int place) { if (place >= 0 && place < civTiles.length) { civTiles[place] = null; return true; } return false; } /** get the cattiles in hand */ public CatTile[] getCatTiles() { return catTiles; } /** remove a single CatTile from hand */ public boolean removeCatTile(int place) { if (place >= 0 && place < catTiles.length) { catTiles[place] = null; return true; } return false; } /** increase the turn of the player */ public void incr_turn() { turn++; } /** reset the turn of the player */ public void reset_turn() { turn = 0; } /** checks if player has any turns left */ public boolean hasTurn() { if (playerType == HUMAN) { if (turn >= 0 && turn < 1) { return true; } } else if (playerType == CPU) { if (turn >= 0 && turn < 2) { return true; } } return false; } /** * add a scored point to the player */ public void incr_score(int point_type) { switch (point_type) { case TRES_POINT: score[point_type - POINT]++; break; case FARM_POINT: score[point_type - POINT]++; break; case MARKET_POINT: score[point_type - POINT]++; break; case TEMPLE_POINT: score[point_type - POINT]++; break; case PEOPLE_POINT: score[point_type - POINT]++; break; } } /** return the number of gained treasures */ public int getTreasure() { return score[TRES_POINT - POINT]; } /** return the number of PEOPLE_POINTS */ public int getPeoplePoints() { return score[PEOPLE_POINT - POINT]; } /** returns the number of temple_points */ public int getTemplePoints() { return score[TEMPLE_POINT - POINT]; } /** returns the number of farm_points */ public int getFarmPoints() { return score[FARM_POINT - POINT]; } /** returns the number of market_points */ public int getMarketPoints() { return score[MARKET_POINT - POINT]; } }