Android Open Source - BoggleGame B T Manager






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License

The source code is released under:

MIT License

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Java Source Code

/*
 * BTManager.java/*from  www . ja  va2s.  c o  m*/
 * CS 454
 * Group 2
 */

package com.example.wordboggle;


import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.util.UUID;
import android.bluetooth.BluetoothAdapter;
import android.bluetooth.BluetoothDevice;
import android.bluetooth.BluetoothServerSocket;
import android.bluetooth.BluetoothSocket;
import android.content.Context;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;


/*
 * Manages the Bluetooth connections
 */
public class BTManager {
  // Name for the SDP record when creating server socket
    private static final String NAME_SECURE = "TwoPlayerSecure";
    private static final String NAME_INSECURE = "TwoPlayerInsecure";

    // Unique UUID for this application
    private static final UUID MY_UUID_SECURE =
        UUID.fromString("fa87c0d0-afac-11de-8a39-0800200c9a66");
    private static final UUID MY_UUID_INSECURE =
        UUID.fromString("8ce255c0-200a-11e0-ac64-0800200c9a66");

    // Member fields
    private final BluetoothAdapter mAdapter;
    private final Handler mHandler;
    private AcceptThread mSecureAcceptThread;
    private AcceptThread mInsecureAcceptThread;
    private ConnectThread mConnectThread;
    private ConnectedThread mConnectedThread;
    private int mState;

    // Constants that indicate the current connection state
    public static final int STATE_NONE = 0;       // we're doing nothing
    public static final int STATE_LISTEN = 1;     // now listening for incoming connections
    public static final int STATE_CONNECTING = 2; // now initiating an outgoing connection
    public static final int STATE_CONNECTED = 3;  // now connected to a remote device
  
  
    /*
     * Constructor. Prepares a new BluetoothChat session.
     * @param context  The UI Activity Context
     * @param handler  A Handler to send messages back to the UI Activity
     */
    public BTManager(Context context, Handler handler) {
        mAdapter = BluetoothAdapter.getDefaultAdapter();
        mState = STATE_NONE;
        mHandler = handler;
    }

    
    /*
     * Set the current state of the chat connection
     * @param state  An integer defining the current connection state
     */
    private synchronized void setState(int state) {
        //if (D) Log.d(TAG, "setState() " + mState + " -> " + state);
        mState = state;

        // Give the new state to the Handler so the UI Activity can update
        mHandler.obtainMessage(TwoPlayerGameActivity.MESSAGE_STATE_CHANGE, state, -1).sendToTarget();
    }

    
    /*
     * Return the current connection state. 
     */
    public synchronized int getState() {
        return mState;
    }

    
    /*
     * Start the chat service. Specifically start AcceptThread to begin a
     * session in listening (server) mode. Called by the Activity onResume() 
     */
    public synchronized void start() {

        // Cancel any thread attempting to make a connection
        if (mConnectThread != null) {
          mConnectThread.cancel(); 
          mConnectThread = null;
        }

        // Cancel any thread currently running a connection
        if (mConnectedThread != null) {
          mConnectedThread.cancel(); 
          mConnectedThread = null;
        }
        
        // Set the state to listen and start the threads
        // to listen on a BluetoothServerSocket
        setState(STATE_LISTEN);
        if (mSecureAcceptThread == null) {
            mSecureAcceptThread = new AcceptThread(true);
            mSecureAcceptThread.start();
        }
        if (mInsecureAcceptThread == null) {
            mInsecureAcceptThread = new AcceptThread(false);
            mInsecureAcceptThread.start();
        }
    }

    
    /*
     * Start the ConnectThread to initiate a connection to a remote device.
     * @param device  The BluetoothDevice to connect
     * @param secure Socket Security type - Secure (true) , Insecure (false)
     */
    public synchronized void connect(BluetoothDevice device, boolean secure) {
      
        // Cancel any thread attempting to make a connection
        if(mState == STATE_CONNECTING){
            if(mConnectThread != null){
              mConnectThread.cancel(); 
              mConnectThread = null;
            }
        }

        // Cancel any thread currently running a connection
        if(mConnectedThread != null){
          mConnectedThread.cancel(); 
          mConnectedThread = null;
        }
        
        // Start the thread to connect with the given device
        mConnectThread = new ConnectThread(device, secure);
        mConnectThread.start();
        setState(STATE_CONNECTING);
    }

    
    /*
     * Start the ConnectedThread to begin managing a Bluetooth connection
     * @param socket  The BluetoothSocket on which the connection was made
     * @param device  The BluetoothDevice that has been connected
     */
    public synchronized void connected(BluetoothSocket socket, 
        BluetoothDevice device, final String socketType) {

        // Cancel the thread that completed the connection
        if(mConnectThread != null){
          mConnectThread.cancel(); 
          mConnectThread = null;
        }

        // Cancel any thread currently running a connection
        if(mConnectedThread != null){
          mConnectedThread.cancel(); 
          mConnectedThread = null;
        }

        // Cancel the accept thread because we only want to connect to one device
        if (mSecureAcceptThread != null) {
            mSecureAcceptThread.cancel();
            mSecureAcceptThread = null;
        }
        if (mInsecureAcceptThread != null) {
            mInsecureAcceptThread.cancel();
            mInsecureAcceptThread = null;
        }

        // Start the thread to manage the connection and perform transmissions
        mConnectedThread = new ConnectedThread(socket, socketType);
        mConnectedThread.start();

        // Send the name of the connected device back to the UI Activity
        Message msg = mHandler.obtainMessage(TwoPlayerGameActivity.MESSAGE_DEVICE_NAME);
        Bundle bundle = new Bundle();
        bundle.putString(TwoPlayerGameActivity.DEVICE_NAME, device.getName());
        msg.setData(bundle);
        mHandler.sendMessage(msg);
        setState(STATE_CONNECTED);
    }

    
    /*
     * Stop all threads
     */
    public synchronized void stop() {

        if (mConnectThread != null) {
            mConnectThread.cancel();
            mConnectThread = null;
        }

        if (mConnectedThread != null) {
            mConnectedThread.cancel();
            mConnectedThread = null;
        }

        if (mSecureAcceptThread != null) {
            mSecureAcceptThread.cancel();
            mSecureAcceptThread = null;
        }

        if (mInsecureAcceptThread != null) {
            mInsecureAcceptThread.cancel();
            mInsecureAcceptThread = null;
        }
        setState(STATE_NONE);
    }

    
    /*
     * Write to the ConnectedThread in an unsynchronized manner
     * @param out The bytes to write
     * @see ConnectedThread#write(byte[])
     */
    public void write(byte[] out) {
      
        // Create temporary object
        ConnectedThread r;
        
        // Synchronize a copy of the ConnectedThread
        synchronized (this) {
            if (mState != STATE_CONNECTED) return;
            r = mConnectedThread;
        }
        
        // Perform the write unsynchronized
        r.write(out);
    }

      
    /*
     * Indicate that the connection attempt failed and notify the UI Activity.
     */
    private void connectionFailed() {
      
        // Send a failure message back to the Activity
        Message msg = mHandler.obtainMessage(TwoPlayerGameActivity.MESSAGE_TOAST);
        Bundle bundle = new Bundle();
        bundle.putString(TwoPlayerGameActivity.TOAST, "Unable to connect device");
        msg.setData(bundle);
        mHandler.sendMessage(msg);

        // Start the service over to restart listening mode
        BTManager.this.stop();
        BTManager.this.start();
    }

    
    /*
     * Indicate that the connection was lost and notify the UI Activity.
     */
    private void connectionLost() {
      
        // Send a failure message back to the Activity
        Message msg = mHandler.obtainMessage(TwoPlayerGameActivity.MESSAGE_TOAST);
        Bundle bundle = new Bundle();
        bundle.putString(TwoPlayerGameActivity.TOAST, "Device connection was lost");
        msg.setData(bundle);
        mHandler.sendMessage(msg);

        // Start the service over to restart listening mode
        BTManager.this.stop();
        BTManager.this.start();
    }
    
    
    /*
     * This thread runs while listening for incoming connections. It behaves
     * like a server-side client. It runs until a connection is accepted
     * (or until cancelled).
     */
    private class AcceptThread extends Thread {
      
        // The local server socket
        private final BluetoothServerSocket mmServerSocket;
        private String mSocketType;

        //
        public AcceptThread(boolean secure) {
            BluetoothServerSocket tmp = null;
            mSocketType = secure ? "Secure":"Insecure";

            // Create a new listening server socket
            try {
                if (secure) {
                    tmp = mAdapter.listenUsingRfcommWithServiceRecord(NAME_SECURE,
                        MY_UUID_SECURE);
                } else {
                    tmp = mAdapter.listenUsingInsecureRfcommWithServiceRecord(
                            NAME_INSECURE, MY_UUID_INSECURE);
                }
            } catch (IOException e) {
                //
            }
            mmServerSocket = tmp;
        }

        //
        public void run() {
          
            //
            setName("AcceptThread" + mSocketType);
            BluetoothSocket socket = null;

            // Listen to the server socket if we're not connected
            while (mState != STATE_CONNECTED) {
              
                try {
                    // This is a blocking call and will only return on a
                    // successful connection or an exception
                    socket = mmServerSocket.accept();
                } catch (IOException e) {
                    //
                    break;
                }
                
                // If a connection was accepted
                if (socket != null) {
                    synchronized (BTManager.this) {
                        switch (mState) {
                        case STATE_LISTEN:
                        case STATE_CONNECTING:
                            // Situation normal. Start the connected thread.
                            connected(socket, socket.getRemoteDevice(), mSocketType);
                            break;
                        case STATE_NONE:
                        case STATE_CONNECTED:
                            // Either not ready or already connected. Terminate new socket.
                            try {
                                socket.close();
                            } catch (IOException e) {
                                //
                            }
                            break;
                        }
                    }
                }
            }      
        }

        //
        public void cancel() {
            //
            try {
                mmServerSocket.close();
            } catch (IOException e) {
                //
            }
        }
    }


    /*
     * This thread runs while attempting to make an outgoing connection
     * with a device. It runs straight through; the connection either
     * succeeds or fails.
     */
    private class ConnectThread extends Thread {
        private final BluetoothSocket mmSocket;
        private final BluetoothDevice mmDevice;
        private String mSocketType;

        public ConnectThread(BluetoothDevice device, boolean secure) {
          
          //
            mmDevice = device;
            BluetoothSocket tmp = null;
            mSocketType = secure ? "Secure" : "Insecure";

            // Get a BluetoothSocket for a connection with the
            // given BluetoothDevice
            try {
                if (secure) {
                    tmp = device.createRfcommSocketToServiceRecord(
                            MY_UUID_SECURE);
                } else {
                    tmp = device.createInsecureRfcommSocketToServiceRecord(
                            MY_UUID_INSECURE);
                }
            } catch (IOException e) {
                //
            }
            mmSocket = tmp;
        }

        public void run() {
            //
          
            setName("ConnectThread" + mSocketType);

            // Always cancel discovery because it will slow down a connection
            mAdapter.cancelDiscovery();

            // Make a connection to the BluetoothSocket
            try {
                // This is a blocking call and will only return on a
                // successful connection or an exception
                mmSocket.connect();
            } catch (IOException e) {
              
                // Close the socket
                try {
                    mmSocket.close();
                } catch (IOException e2) {
                    //
                }
                
                //
                connectionFailed();
                return;
            }

            // Reset the ConnectThread because we're done
            synchronized (BTManager.this) {
                mConnectThread = null;
            }

            // Start the connected thread
            connected(mmSocket, mmDevice, mSocketType);
        }

        //
        public void cancel() {
            try {
                mmSocket.close();
            } catch (IOException e) {
                //
            }
        }
    }

    
    /*
     * This thread runs during a connection with a remote device.
     * It handles all incoming and outgoing transmissions.
     */
    private class ConnectedThread extends Thread {
      
      //
        private final BluetoothSocket mmSocket;
        private final InputStream mmInStream;
        private final OutputStream mmOutStream;

        //
        public ConnectedThread(BluetoothSocket socket, String socketType){
          
            //
            mmSocket = socket;
            InputStream tmpIn = null;
            OutputStream tmpOut = null;

            // Get the BluetoothSocket input and output streams
            try {
                tmpIn = socket.getInputStream();
                tmpOut = socket.getOutputStream();
            } catch (IOException e) {
                //
            }

            //
            mmInStream = tmpIn;
            mmOutStream = tmpOut;
        }

        //
        public void run(){
          
            //
            byte[] buffer = new byte[1024];
            int bytes;

            // Keep listening to the InputStream while connected
            while (true) {
                try {
                    // Read from the InputStream
                    bytes = mmInStream.read(buffer);

                    // Send the obtained bytes to the UI Activity
                    mHandler.obtainMessage(TwoPlayerGameActivity.MESSAGE_READ, bytes, -1, buffer)
                            .sendToTarget();
                } catch (IOException e) {
                    connectionLost();
                    // Start the service over to restart listening mode
                    BTManager.this.start();
                    break;
                }
            }
        }

        
        /*
         * Write to the connected OutStream.
         * @param buffer  The bytes to write
         */
        public void write(byte[] buffer) {
            try {
                mmOutStream.write(buffer);
            } catch (IOException e) {
              //
            }
        }

        //
        public void cancel() {
            try {
              mmInStream.close();
              mmOutStream.close();
                mmSocket.close();
            } catch (IOException e) {
                //
            }
        }
    }
}




Java Source Code List

com.example.wordboggle.BTManager.java
com.example.wordboggle.BasicModaActivity.java
com.example.wordboggle.BoggleBoard.java
com.example.wordboggle.Dictionary.java
com.example.wordboggle.DisplayDevices.java
com.example.wordboggle.GameActivity.java
com.example.wordboggle.GameManager.java
com.example.wordboggle.GridPoint.java
com.example.wordboggle.HelpActivity.java
com.example.wordboggle.MainActivity.java
com.example.wordboggle.NewGameActivity.java
com.example.wordboggle.PlayActivity.java
com.example.wordboggle.ScoreActivity.java
com.example.wordboggle.SquareLayout.java
com.example.wordboggle.SquareTextView.java
com.example.wordboggle.TwoPlayerGameActivity.java
com.example.wordboggle.TwoPlayerResults.java
com.example.wordboggle.UserInterface.java