Back to project page Froggy.
The source code is released under:
GNU General Public License
If you think the Android project Froggy listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
/* * Copyright (C) 2013 Google Inc.// www. j ava2 s .co m * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.example.games.basegameutils; import android.content.Intent; import android.os.Bundle; import android.support.v4.app.FragmentActivity; import com.google.android.gms.appstate.AppStateClient; import com.google.android.gms.common.ConnectionResult; import com.google.android.gms.games.GamesClient; import com.google.android.gms.plus.PlusClient; /** * Example base class for games. This implementation takes care of setting up * the GamesClient object and managing its lifecycle. Subclasses only need to * override the @link{#onSignInSucceeded} and @link{#onSignInFailed} abstract * methods. To initiate the sign-in flow when the user clicks the sign-in * button, subclasses should call @link{#beginUserInitiatedSignIn}. By default, * this class only instantiates the GamesClient object. If the PlusClient or * AppStateClient objects are also wanted, call the BaseGameActivity(int) * constructor and specify the requested clients. For example, to request * PlusClient and GamesClient, use BaseGameActivity(CLIENT_GAMES | CLIENT_PLUS). * To request all available clients, use BaseGameActivity(CLIENT_ALL). * Alternatively, you can also specify the requested clients via * @link{#setRequestedClients}, but you must do so before @link{#onCreate} * gets called, otherwise the call will have no effect. * * @author Bruno Oliveira (Google) */ public abstract class BaseGameActivity extends FragmentActivity implements GameHelper.GameHelperListener { // The game helper object. This class is mainly a wrapper around this object. protected GameHelper mHelper; // We expose these constants here because we don't want users of this class // to have to know about GameHelper at all. public static final int CLIENT_GAMES = GameHelper.CLIENT_GAMES; public static final int CLIENT_APPSTATE = GameHelper.CLIENT_APPSTATE; public static final int CLIENT_PLUS = GameHelper.CLIENT_PLUS; public static final int CLIENT_ALL = GameHelper.CLIENT_ALL; // Requested clients. By default, that's just the games client. protected int mRequestedClients = CLIENT_GAMES; /** Constructs a BaseGameActivity with default client (GamesClient). */ protected BaseGameActivity() { super(); mHelper = new GameHelper(this); } /** * Constructs a BaseGameActivity with the requested clients. * @param requestedClients The requested clients (a combination of CLIENT_GAMES, * CLIENT_PLUS and CLIENT_APPSTATE). */ protected BaseGameActivity(int requestedClients) { super(); setRequestedClients(requestedClients); } /** * Sets the requested clients. The preferred way to set the requested clients is * via the constructor, but this method is available if for some reason your code * cannot do this in the constructor. This must be called before onCreate in order to * have any effect. If called after onCreate, this method is a no-op. * * @param requestedClients A combination of the flags CLIENT_GAMES, CLIENT_PLUS * and CLIENT_APPSTATE, or CLIENT_ALL to request all available clients. */ protected void setRequestedClients(int requestedClients) { mRequestedClients = requestedClients; } @Override protected void onCreate(Bundle b) { super.onCreate(b); mHelper = new GameHelper(this); mHelper.setup(this, mRequestedClients); } @Override protected void onStart() { super.onStart(); mHelper.onStart(this); } @Override protected void onStop() { super.onStop(); mHelper.onStop(); } @Override protected void onActivityResult(int request, int response, Intent data) { super.onActivityResult(request, response, data); mHelper.onActivityResult(request, response, data); } protected GamesClient getGamesClient() { return mHelper.getGamesClient(); } protected AppStateClient getAppStateClient() { return mHelper.getAppStateClient(); } protected PlusClient getPlusClient() { return mHelper.getPlusClient(); } protected boolean isSignedIn() { return mHelper.isSignedIn(); } protected void beginUserInitiatedSignIn() { mHelper.beginUserInitiatedSignIn(); } protected void signOut() { mHelper.signOut(); } protected void showAlert(String title, String message) { mHelper.showAlert(title, message); } protected void showAlert(String message) { mHelper.showAlert(message); } protected void enableDebugLog(boolean enabled, String tag) { mHelper.enableDebugLog(enabled, tag); } protected String getInvitationId() { return mHelper.getInvitationId(); } protected void reconnectClients(int whichClients) { mHelper.reconnectClients(whichClients); } protected String getScopes() { return mHelper.getScopes(); } protected boolean hasSignInError() { return mHelper.hasSignInError(); } protected ConnectionResult getSignInError() { return mHelper.getSignInError(); } protected void setSignInMessages(String signingInMessage, String signingOutMessage) { mHelper.setSigningInMessage(signingInMessage); mHelper.setSigningOutMessage(signingOutMessage); } }