Back to project page study-android-fallballgame.
The source code is released under:
Apache License
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package jp.hym.falingballgamge; //from ww w . j a v a 2 s .c o m import android.content.Context; import android.os.Bundle; import android.support.v7.app.ActionBarActivity; import android.util.Log; import android.view.Menu; import android.view.MenuItem; import android.view.View; import android.view.ViewGroup; import android.widget.Button; public class MainActivity extends ActionBarActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); Log.d("test", "rotate="+getWindowManager().getDefaultDisplay().getOrientation()); ViewGroup container = (ViewGroup)findViewById(R.id.container); //Log.i("System.out" , "???????????"); GameSurface gs = new GameSurface(this); container.addView(gs); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.main, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { // Handle action bar item clicks here. The action bar will // automatically handle clicks on the Home/Up button, so long // as you specify a parent activity in AndroidManifest.xml. int id = item.getItemId(); if (id == R.id.action_settings) { return true; } return super.onOptionsItemSelected(item); } }