Back to project page TokenTracker.
The source code is released under:
GNU General Public License
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package com.ekflagristoj.tokentracker; /*from w ww . j av a 2 s. co m*/ import android.os.Bundle; import android.app.Activity; import android.content.Intent; import android.view.Menu; import android.view.MenuItem; import android.view.View; import android.widget.TextView; import android.support.v4.app.NavUtils; public class CreatePlayerActivity extends Activity { private TextView txtPlayerName = (TextView) findViewById( R.id.txtPlayerName ); private TextView txtPlayerLife = (TextView) findViewById( R.id.txtPlayerLife ); private TextView txtPlayerPoison = (TextView) findViewById( R.id.txtPlayerPoison ); @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_create_player); // Show the Up button in the action bar. getActionBar().setDisplayHomeAsUpEnabled(true); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.activity_create_player, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case android.R.id.home: // This ID represents the Home or Up button. In the case of this // activity, the Up button is shown. Use NavUtils to allow users // to navigate up one level in the application structure. For // more details, see the Navigation pattern on Android Design: // // http://developer.android.com/design/patterns/navigation.html#up-vs-back // NavUtils.navigateUpFromSameTask(this); return true; } return super.onOptionsItemSelected(item); } public void subtractLife( View v ) { Integer currentSetting = Integer.parseInt( txtPlayerLife.getText().toString() ); if ( currentSetting > 1 ) { currentSetting -= 1; } txtPlayerLife.setText( (CharSequence)currentSetting.toString() ); } public void addLife( View v ) { Integer currentSetting = Integer.parseInt( txtPlayerLife.getText().toString() ); currentSetting += 1; txtPlayerLife.setText( (CharSequence)currentSetting.toString() ); } public void subtractPoison( View v ) { Integer currentSetting = Integer.parseInt( txtPlayerPoison.getText().toString() ); if ( currentSetting > 1 ) { currentSetting -= 1; } txtPlayerPoison.setText( (CharSequence)currentSetting.toString() ); } public void addPoison( View v ) { Integer currentSetting = Integer.parseInt( txtPlayerPoison.getText().toString() ); if ( currentSetting < 9 ) { currentSetting += 1; } txtPlayerPoison.setText( (CharSequence)currentSetting.toString() ); } public void addPlayer( View v ) { //Grab values String playerName = txtPlayerName.getText().toString(); Integer playerLife = Integer.parseInt( txtPlayerLife.getText().toString() ); Integer playerPoison = Integer.parseInt( txtPlayerPoison.getText().toString() ); //Validate //Pass back to main activity Intent intobj = new Intent( CreatePlayerActivity.this, MainActivity.class ); intobj.setAction( "SPAWN_PLAYER" ); intobj.putExtra( "playerName", playerName ); intobj.putExtra( "playerLife", playerLife ); intobj.putExtra( "playerPoison", playerPoison ); startActivity( intobj ); } public void resetForm( View v ) { txtPlayerName.setText( "" ); txtPlayerLife.setText( (CharSequence)"20"); txtPlayerPoison.setText( (CharSequence)"0" ); } public void cancelCreation( View v ) { Intent intobj = new Intent( CreatePlayerActivity.this, MainActivity.class ); startActivity( intobj ); } }