Back to project page MoonMiner.
The source code is released under:
MIT License
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package com.lhbdev.moonminer.scene; // w ww .ja v a 2 s.c o m import org.andengine.entity.scene.menu.MenuScene; import org.andengine.entity.scene.menu.MenuScene.IOnMenuItemClickListener; import org.andengine.entity.scene.menu.item.IMenuItem; import org.andengine.entity.scene.menu.item.SpriteMenuItem; import org.andengine.entity.scene.menu.item.decorator.ScaleMenuItemDecorator; import org.andengine.entity.sprite.Sprite; import org.andengine.opengl.util.GLState; import org.andengine.engine.camera.Camera; import com.lhbdev.moonminer.base.BaseScene; import com.lhbdev.moonminer.manager.SceneManager; import com.lhbdev.moonminer.manager.SceneManager.SceneType; public class MainMenuScene extends BaseScene implements IOnMenuItemClickListener { private MenuScene menuChildScene; private final int MENU_PLAY = 0; private final int MENU_OPTIONS = 1; @Override public void createScene() { createBackground(); createMenuChildScene(); } @Override public void onBackKeyPressed() { System.exit(0); } @Override public SceneType getSceneType() { return SceneType.SCENE_MENU; } private void createBackground() { attachChild(new Sprite(400,240, resourcesManager.menu_background_region,vbom) { @Override protected void preDraw(GLState pGLState, Camera pCamera) { super.preDraw(pGLState, pCamera); pGLState.enableDither(); } }); } private void createMenuChildScene() { menuChildScene = new MenuScene(camera); menuChildScene.setPosition(0, 0); final IMenuItem playMenuItem = new ScaleMenuItemDecorator(new SpriteMenuItem(MENU_PLAY, resourcesManager.play_region, vbom), 1.2f, 1); final IMenuItem optionsMenuItem = new ScaleMenuItemDecorator(new SpriteMenuItem(MENU_OPTIONS, resourcesManager.options_region, vbom), 1.2f, 1); menuChildScene.addMenuItem(playMenuItem); menuChildScene.addMenuItem(optionsMenuItem); menuChildScene.buildAnimations(); menuChildScene.setBackgroundEnabled(false); playMenuItem.setPosition(playMenuItem.getX(), playMenuItem.getY()- 40); optionsMenuItem.setPosition(optionsMenuItem.getX(), optionsMenuItem.getY() - 90); menuChildScene.setOnMenuItemClickListener(this); setChildScene(menuChildScene); } public boolean onMenuItemClicked(MenuScene pMenuScene, IMenuItem pMenuItem, float pMenuItemLocalX, float pMenuItemLocalY) { switch(pMenuItem.getID()) { case MENU_PLAY: //Load Game Scene! SceneManager.getInstance().loadGameScene(engine); return true; case MENU_OPTIONS: return true; default: return false; } } @Override public void disposeScene() { // TODO Auto-generated method stub } }