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/* * May 31 2013, ICS4U1 Culminating - Mr. Hutchison * Author: Daniel Cole/*from w w w .j a v a2s .c o m*/ * AndEngine developed by Nicolas Gramlich */ package com.example.blockhopper; import org.andengine.engine.Engine; import org.andengine.engine.LimitedFPSEngine; import org.andengine.engine.camera.Camera; import org.andengine.engine.handler.timer.ITimerCallback; import org.andengine.engine.handler.timer.TimerHandler; import org.andengine.engine.options.EngineOptions; import org.andengine.engine.options.ScreenOrientation; import org.andengine.engine.options.WakeLockOptions; import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy; import org.andengine.entity.scene.Scene; import org.andengine.ui.activity.BaseGameActivity; public class MainActivity extends BaseGameActivity{ private int CAMERA_WIDTH = 800; //arbitrary values, eventually designed to be changed to be phone specific private int CAMERA_HEIGHT = 480; private Camera camera; private MenuScene mscene; private SplashScene spscene; /////////////////////////////////////////////////////////BaseGameActivty Methods////////////////////////////////////////////// @Override public EngineOptions onCreateEngineOptions() { camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); EngineOptions options = new EngineOptions(true,ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera); options.setWakeLockOptions(WakeLockOptions.SCREEN_ON); return options; } protected void onDestroy(){ // used to make sure the game closes properly on exit super.onDestroy(); if(this.isGameLoaded()){ System.exit(0); } } @Override public Engine onCreateEngine(EngineOptions pEngineOptions){ return new LimitedFPSEngine(pEngineOptions,60);//limited fps engine to make sure that the game will run on slower phones } @Override public void onCreateResources( OnCreateResourcesCallback pOnCreateResourcesCallback) throws Exception { spscene = new SplashScene(this,mEngine,camera); //creates the obj that will be used to managed the spash and menu scene mscene = new MenuScene(this,mEngine,camera); spscene.loadSplashScene(); //loads the scenes(creates their resources, pictures etc) pOnCreateResourcesCallback.onCreateResourcesFinished(); } @Override public void onCreateScene(OnCreateSceneCallback pOnCreateSceneCallback) throws Exception { spscene.createSplashScene(); pOnCreateSceneCallback.onCreateSceneFinished(spscene.getScene()); } @Override public void onPopulateScene(Scene pScene, OnPopulateSceneCallback pOnPopulateSceneCallback) throws Exception { mEngine.setScene(spscene.getScene()); mEngine.registerUpdateHandler(new TimerHandler(1.3f,new ITimerCallback() { //thread timer to display the splash scene for awhile @Override public void onTimePassed(TimerHandler pTimerHandler) { mscene.loadMenuScene(); //when timer is up it loads the menu scene, and sets the current scene to the menu scene mscene.createMenuScene(); mEngine.setScene(mscene.getScene()); } })); pOnPopulateSceneCallback.onPopulateSceneFinished(); } }