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MIT License
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package com.ThirtyNineEighty.Game.Worlds; /* w w w . jav a 2 s .c om*/ import com.ThirtyNineEighty.Game.IEngineObject; import com.ThirtyNineEighty.Renderable.Renderable3D.I3DRenderable; import java.util.Collection; import java.util.List; public interface IWorld { void initialize(Object args); void uninitialize(); void fillRenderable(List<I3DRenderable> renderables); void setViewMatrix(float[] viewMatrix); Collection<IEngineObject> getObjects(); IEngineObject getPlayer(); void add(IEngineObject engineObject); void remove(IEngineObject engineObject); }