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The source code is released under:
MIT License
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/** Contains all classes necessary for communicating between different devices. In order to establish * a communication, a CommunicationManager (server) must be up and running. One or more Communications (clients) * is/are then able to connect and sent messages to this server. The server is able to sent messages to * a single specific client, or all client altogether. A message is represented by SoutilsMessage * @see com.jeromewagener.soutils.messaging.SoutilsMessage */ package com.jeromewagener.soutils.communication;