A game framework for android, based on the tutorial at kilobolt.com, which itself is based on the book Beginning Android Games Development (by Mario Zechner and Robert Green). Currently I'm directly basing this on the tutorial but will soon begin updating and changing this to suit my needs, when I start the "SpaceVival" game project..
AndroidGameFramework is hosted in the following web site
https://github.com/UnseenWizzard/AndroidGameFramework
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The following table is the detailed list of AndroidGameFramework.
Item | Value |
---|---|
Java File Count | 21 |
Activity Count | 0 |
AndroidGameFramework has the following Java source files.
at.monkeybrain.gameframework.ApplicationTest.java at.monkeybrain.gameframework.Audio.java at.monkeybrain.gameframework.FileIO.java at.monkeybrain.gameframework.Game.java at.monkeybrain.gameframework.Graphics.java at.monkeybrain.gameframework.Image.java at.monkeybrain.gameframework.Input.java at.monkeybrain.gameframework.Music.java at.monkeybrain.gameframework.Pool.java at.monkeybrain.gameframework.Screen.java at.monkeybrain.gameframework.Sound.java at.monkeybrain.gameframework.implementation.AndroidAudio.java at.monkeybrain.gameframework.implementation.AndroidFastRenderView.java at.monkeybrain.gameframework.implementation.AndroidFileIO.java at.monkeybrain.gameframework.implementation.AndroidGame.java at.monkeybrain.gameframework.implementation.AndroidGraphics.java at.monkeybrain.gameframework.implementation.AndroidInput.java at.monkeybrain.gameframework.implementation.AndroidMusic.java at.monkeybrain.gameframework.implementation.AndroidSound.java at.monkeybrain.gameframework.implementation.SingleTouchHandler.java at.monkeybrain.gameframework.implementation.TouchHandler.java