Android Open Source - Framework game 2014Jan-Respawn






Project Summary

January Entry For One Game a Month: Written twice using both a traditional and a Entity Component Framework..

Web Site / Source Repository

2014Jan-Respawn is hosted in the following web site
https://github.com/JamesaFlanagan/2014Jan-Respawn

If you think the Android project 2014Jan-Respawn listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Project Detail

The following table is the detailed list of 2014Jan-Respawn.

ItemValue
Java File Count125
Target SDK Version17
Minimum SDK Version5
Activity Count2
Asset File Namesassets\data\Jan2014-_Respawn.wav
assets\data\libgdx.png
assets\textureAtlas.atlas
assets\textureAtlas.png




License

The license information of 2014Jan-Respawn is as follows:

This is free and unencumbered software released into the public domain. Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a co...

Java Source Files

2014Jan-Respawn has the following Java source files.

com.me.Actions.ActionsManager.java
com.me.Actions.BaseAction.java
com.me.Actions.RespawnUnit.java
com.me.Actions.SpikesTriggeredAction.java
com.me.Actions.StateTransition.java
com.me.AiModes.AIModeCircle.java
com.me.AiModes.AIMoveHorizontally.java
com.me.AiModes.AIMoveVertically.java
com.me.AiModes.IAIMode.java
com.me.AiModes.NoMovement.java
com.me.Aspects.DoubleBuffered.DoubleBufferedValue.java
com.me.Aspects.DoubleBuffered.IBufferManager.java
com.me.Aspects.DoubleBuffered.IDoubleBuffered.java
com.me.Aspects.DoubleBuffered.IDoubleBufferedValue.java
com.me.Aspects.DoubleBuffered.ManagedDoubleBufferedValue.java
com.me.Aspects.DoubleBuffered.NoManagement.java
com.me.Aspects.DoubleBuffered.SimpleBufferManager.java
com.me.Components.CCollisionScript.java
com.me.Components.CInputButton.java
com.me.Components.CIntelligent.java
com.me.Components.CKillsPlayer.java
com.me.Components.CMovementIntent.java
com.me.Components.CPlayer.java
com.me.Components.CPosition.java
com.me.Components.CRenderable.java
com.me.Components.CRespawnLocation.java
com.me.Components.CSize.java
com.me.Components.CTile.java
com.me.Components.CUnit.java
com.me.Components.CWinCondition.java
com.me.DataLoader.AssetManager.java
com.me.DataLoader.CommonState.java
com.me.DataLoader.UnitState.java
com.me.Input.ArrowKey.java
com.me.Input.KeyPad.java
com.me.Input.PlayerInputProcessor.java
com.me.Interfaces.IAction.java
com.me.Interfaces.IActionManager.java
com.me.Interfaces.ISpriteBatch.java
com.me.Interfaces.IState.java
com.me.Interfaces.ITextureDrawer.java
com.me.Interfaces.ITextureRegion.java
com.me.Interfaces.ITile.java
com.me.Interfaces.ITileState.java
com.me.Interfaces.IUnit.java
com.me.Interfaces.IUnitAction.java
com.me.Interfaces.IUnitState.java
com.me.Interfaces.IVisualInputProcessor.java
com.me.Levels.BaseLevel.java
com.me.Levels.ILevel.java
com.me.Levels.ITileData.java
com.me.Levels.IUnitData.java
com.me.Levels.Level1.java
com.me.Levels.Level2.java
com.me.Levels.Level3.java
com.me.Levels.Level4.java
com.me.Levels.Level5.java
com.me.Levels.Level6.java
com.me.Levels.LevelList.java
com.me.Objects.Location.java
com.me.Objects.SpriteBatchWrapper.java
com.me.Objects.TextureDrawer.java
com.me.Objects.TextureRegionWrapper.java
com.me.Objects.Tile.java
com.me.Objects.TileData.java
com.me.Objects.Unit.java
com.me.Objects.UnitData.java
com.me.Objects.VirtualScreenSize.java
com.me.Respawn.Main.java
com.me.Respawn.MainActivity.java
com.me.Respawn.Respawn.java
com.me.Respawn.client.GwtLauncher.java
com.me.Respawn_Entities.Main.java
com.me.Respawn_Entities.MainActivity.java
com.me.Respawn_Entities.Respawn_Entities.java
com.me.ScreenView.java
com.me.Systems.AI.AISystem.java
com.me.Systems.IEnabled.java
com.me.Systems.Input.IInputMapper.java
com.me.Systems.Input.PlayerInputSystem.java
com.me.Systems.Input.ScalingInputMapperVerticalFlip.java
com.me.Systems.Levels.ILevel.java
com.me.Systems.Levels.ILevelSwitcher.java
com.me.Systems.Levels.LevelSwitcher.java
com.me.Systems.Levels.LevelWonSystem.java
com.me.Systems.Levels.Levels.GameWonLevel.java
com.me.Systems.Levels.Levels.Level1.java
com.me.Systems.Levels.Levels.Level2.java
com.me.Systems.Levels.Levels.Level3.java
com.me.Systems.Levels.Levels.Level4.java
com.me.Systems.Levels.Levels.Level5.java
com.me.Systems.Levels.Levels.Level6.java
com.me.Systems.Movement.MovementSystem.java
com.me.Systems.Render.CameraWrapper.java
com.me.Systems.Render.ICamera.java
com.me.Systems.Render.IMatrix4.java
com.me.Systems.Render.IRenderRequirements.java
com.me.Systems.Render.ISpriteBatch.java
com.me.Systems.Render.ITextureAtlas.java
com.me.Systems.Render.ITextureRegion.java
com.me.Systems.Render.Matrix4Wrapper.java
com.me.Systems.Render.RenderRequirements.java
com.me.Systems.Render.RenderSystem.java
com.me.Systems.Render.SpriteBatchWrapper.java
com.me.Systems.Render.TextureAtlasWrapper.java
com.me.Systems.Render.TextureRegionWrapper.java
com.me.Systems.Scripts.IScript.java
com.me.Systems.Scripts.IScriptHandler.java
com.me.Systems.Scripts.ScriptManager.java
com.me.Systems.Scripts.Scripts.PlayerHitScript.java
com.me.Systems.Scripts.Scripts.SpikesBloodiedScript.java
com.me.Systems.Tiles.ITileSystem.java
com.me.Systems.Tiles.TileSystem.java
com.me.Systems.UnitCollision.UnitCollisionSystem.java
entityFactory.EntityFactory.java