January Entry For One Game a Month: Written twice using both a traditional and a Entity Component Framework..
2014Jan-Respawn is hosted in the following web site
https://github.com/JamesaFlanagan/2014Jan-Respawn
If you think the Android project 2014Jan-Respawn listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
The following table is the detailed list of 2014Jan-Respawn.
Item | Value |
---|---|
Java File Count | 125 |
Target SDK Version | 17 |
Minimum SDK Version | 5 |
Activity Count | 2 |
Asset File Names | assets\data\Jan2014-_Respawn.wav assets\data\libgdx.png assets\textureAtlas.atlas assets\textureAtlas.png |
The license information of 2014Jan-Respawn is as follows:
This is free and unencumbered software released into the public domain. Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a co...
2014Jan-Respawn has the following Java source files.
com.me.Actions.ActionsManager.java com.me.Actions.BaseAction.java com.me.Actions.RespawnUnit.java com.me.Actions.SpikesTriggeredAction.java com.me.Actions.StateTransition.java com.me.AiModes.AIModeCircle.java com.me.AiModes.AIMoveHorizontally.java com.me.AiModes.AIMoveVertically.java com.me.AiModes.IAIMode.java com.me.AiModes.NoMovement.java com.me.Aspects.DoubleBuffered.DoubleBufferedValue.java com.me.Aspects.DoubleBuffered.IBufferManager.java com.me.Aspects.DoubleBuffered.IDoubleBuffered.java com.me.Aspects.DoubleBuffered.IDoubleBufferedValue.java com.me.Aspects.DoubleBuffered.ManagedDoubleBufferedValue.java com.me.Aspects.DoubleBuffered.NoManagement.java com.me.Aspects.DoubleBuffered.SimpleBufferManager.java com.me.Components.CCollisionScript.java com.me.Components.CInputButton.java com.me.Components.CIntelligent.java com.me.Components.CKillsPlayer.java com.me.Components.CMovementIntent.java com.me.Components.CPlayer.java com.me.Components.CPosition.java com.me.Components.CRenderable.java com.me.Components.CRespawnLocation.java com.me.Components.CSize.java com.me.Components.CTile.java com.me.Components.CUnit.java com.me.Components.CWinCondition.java com.me.DataLoader.AssetManager.java com.me.DataLoader.CommonState.java com.me.DataLoader.UnitState.java com.me.Input.ArrowKey.java com.me.Input.KeyPad.java com.me.Input.PlayerInputProcessor.java com.me.Interfaces.IAction.java com.me.Interfaces.IActionManager.java com.me.Interfaces.ISpriteBatch.java com.me.Interfaces.IState.java com.me.Interfaces.ITextureDrawer.java com.me.Interfaces.ITextureRegion.java com.me.Interfaces.ITile.java com.me.Interfaces.ITileState.java com.me.Interfaces.IUnit.java com.me.Interfaces.IUnitAction.java com.me.Interfaces.IUnitState.java com.me.Interfaces.IVisualInputProcessor.java com.me.Levels.BaseLevel.java com.me.Levels.ILevel.java com.me.Levels.ITileData.java com.me.Levels.IUnitData.java com.me.Levels.Level1.java com.me.Levels.Level2.java com.me.Levels.Level3.java com.me.Levels.Level4.java com.me.Levels.Level5.java com.me.Levels.Level6.java com.me.Levels.LevelList.java com.me.Objects.Location.java com.me.Objects.SpriteBatchWrapper.java com.me.Objects.TextureDrawer.java com.me.Objects.TextureRegionWrapper.java com.me.Objects.Tile.java com.me.Objects.TileData.java com.me.Objects.Unit.java com.me.Objects.UnitData.java com.me.Objects.VirtualScreenSize.java com.me.Respawn.Main.java com.me.Respawn.MainActivity.java com.me.Respawn.Respawn.java com.me.Respawn.client.GwtLauncher.java com.me.Respawn_Entities.Main.java com.me.Respawn_Entities.MainActivity.java com.me.Respawn_Entities.Respawn_Entities.java com.me.ScreenView.java com.me.Systems.AI.AISystem.java com.me.Systems.IEnabled.java com.me.Systems.Input.IInputMapper.java com.me.Systems.Input.PlayerInputSystem.java com.me.Systems.Input.ScalingInputMapperVerticalFlip.java com.me.Systems.Levels.ILevel.java com.me.Systems.Levels.ILevelSwitcher.java com.me.Systems.Levels.LevelSwitcher.java com.me.Systems.Levels.LevelWonSystem.java com.me.Systems.Levels.Levels.GameWonLevel.java com.me.Systems.Levels.Levels.Level1.java com.me.Systems.Levels.Levels.Level2.java com.me.Systems.Levels.Levels.Level3.java com.me.Systems.Levels.Levels.Level4.java com.me.Systems.Levels.Levels.Level5.java com.me.Systems.Levels.Levels.Level6.java com.me.Systems.Movement.MovementSystem.java com.me.Systems.Render.CameraWrapper.java com.me.Systems.Render.ICamera.java com.me.Systems.Render.IMatrix4.java com.me.Systems.Render.IRenderRequirements.java com.me.Systems.Render.ISpriteBatch.java com.me.Systems.Render.ITextureAtlas.java com.me.Systems.Render.ITextureRegion.java com.me.Systems.Render.Matrix4Wrapper.java com.me.Systems.Render.RenderRequirements.java com.me.Systems.Render.RenderSystem.java com.me.Systems.Render.SpriteBatchWrapper.java com.me.Systems.Render.TextureAtlasWrapper.java com.me.Systems.Render.TextureRegionWrapper.java com.me.Systems.Scripts.IScript.java com.me.Systems.Scripts.IScriptHandler.java com.me.Systems.Scripts.ScriptManager.java com.me.Systems.Scripts.Scripts.PlayerHitScript.java com.me.Systems.Scripts.Scripts.SpikesBloodiedScript.java com.me.Systems.Tiles.ITileSystem.java com.me.Systems.Tiles.TileSystem.java com.me.Systems.UnitCollision.UnitCollisionSystem.java entityFactory.EntityFactory.java