Back to project page AndroidFramework.
The source code is released under:
This is free and unencumbered software released into the public domain. Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a co...
If you think the Android project AndroidFramework listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
package com.mdobbins.implementation.framework; /*from w w w . j ava2 s . co m*/ import android.app.Activity; import android.content.Context; import android.content.res.Configuration; import android.graphics.Bitmap; import android.graphics.Bitmap.Config; import android.os.Bundle; import android.os.PowerManager; import android.os.PowerManager.WakeLock; import android.view.Window; import android.view.WindowManager; import com.mdobbins.framework.Audio; import com.mdobbins.framework.FileIO; import com.mdobbins.framework.Game; import com.mdobbins.framework.Graphics; import com.mdobbins.framework.Input; import com.mdobbins.framework.Screen; public abstract class AndroidGame extends Activity implements Game { AndroidFastRenderView renderView; Graphics graphics; Audio audio; Input input; FileIO fileIO; Screen screen; WakeLock wakeLock; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); boolean isPortrait = getResources().getConfiguration().orientation == Configuration.ORIENTATION_PORTRAIT; int frameBufferWidth = isPortrait ? 800: 1280; int frameBufferHeight = isPortrait ? 1280: 800; Bitmap frameBuffer = Bitmap.createBitmap(frameBufferWidth, frameBufferHeight, Config.RGB_565); float scaleX = (float) frameBufferWidth / getWindowManager().getDefaultDisplay().getWidth(); float scaleY = (float) frameBufferHeight / getWindowManager().getDefaultDisplay().getHeight(); renderView = new AndroidFastRenderView(this, frameBuffer); graphics = new AndroidGraphics(getAssets(), frameBuffer); fileIO = new AndroidFileIO(this); audio = new AndroidAudio(this); input = new AndroidInput(this, renderView, scaleX, scaleY); screen = getInitScreen(); setContentView(renderView); PowerManager powerManager = (PowerManager) getSystemService(Context.POWER_SERVICE); wakeLock = powerManager.newWakeLock(PowerManager.FULL_WAKE_LOCK, "MyGame"); } @Override public void onResume() { super.onResume(); wakeLock.acquire(); screen.resume(); renderView.resume(); } @Override public void onPause() { super.onPause(); wakeLock.release(); renderView.pause(); screen.pause(); if (isFinishing()) screen.dispose(); } @Override public Input getInput() { return input; } @Override public FileIO getFileIO() { return fileIO; } @Override public Graphics getGraphics() { return graphics; } @Override public Audio getAudio() { return audio; } @Override public void setScreen(Screen screen) { if (screen == null) throw new IllegalArgumentException("Screen must not be null"); this.screen.pause(); this.screen.dispose(); screen.resume(); screen.update(0); this.screen = screen; } public Screen getCurrentScreen() { return screen; } }