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The source code is released under:
Apache License
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/* * Copyright (c) 2011-2012 CommonsWare, LLC * portions Copyright (C) 2011 The Android Open Source Project */*w w w . j av a 2s .co m*/ * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.commonsware.cwac.loaderex; import android.annotation.TargetApi; import android.content.AsyncTaskLoader; import android.content.Context; import android.database.Cursor; import android.os.Build; @TargetApi(Build.VERSION_CODES.HONEYCOMB) abstract public class AbstractCursorLoader extends AsyncTaskLoader<Cursor> { abstract protected Cursor buildCursor(); Cursor lastCursor=null; public AbstractCursorLoader(Context context) { super(context); } /** * Runs on a worker thread, loading in our data. Delegates * the real work to concrete subclass' buildCursor() method. */ @Override public Cursor loadInBackground() { Cursor cursor=buildCursor(); if (cursor!=null) { // Ensure the cursor window is filled cursor.getCount(); } return(cursor); } /** * Runs on the UI thread, routing the results from the * background thread to whatever is using the Cursor * (e.g., a CursorAdapter). */ @Override public void deliverResult(Cursor cursor) { if (isReset()) { // An async query came in while the loader is stopped if (cursor!=null) { cursor.close(); } return; } Cursor oldCursor=lastCursor; lastCursor=cursor; if (isStarted()) { super.deliverResult(cursor); } if (oldCursor!=null && oldCursor!=cursor && !oldCursor.isClosed()) { oldCursor.close(); } } /** * Starts an asynchronous load of the list data. * When the result is ready the callbacks will be called * on the UI thread. If a previous load has been completed * and is still valid the result may be passed to the * callbacks immediately. * * Must be called from the UI thread. */ @Override protected void onStartLoading() { if (lastCursor!=null) { deliverResult(lastCursor); } if (takeContentChanged() || lastCursor==null) { forceLoad(); } } /** * Must be called from the UI thread, triggered by a * call to stopLoading(). */ @Override protected void onStopLoading() { // Attempt to cancel the current load task if possible. cancelLoad(); } /** * Must be called from the UI thread, triggered by a * call to cancel(). Here, we make sure our Cursor * is closed, if it still exists and is not already closed. */ @Override public void onCanceled(Cursor cursor) { if (cursor!=null && !cursor.isClosed()) { cursor.close(); } } /** * Must be called from the UI thread, triggered by a * call to reset(). Here, we make sure our Cursor * is closed, if it still exists and is not already closed. */ @Override protected void onReset() { super.onReset(); // Ensure the loader is stopped onStopLoading(); if (lastCursor!=null && !lastCursor.isClosed()) { lastCursor.close(); } lastCursor=null; } }