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Apache License
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package com.rching.intelligentcommunity.utils; /* w w w .j a v a2s .com*/ import android.content.ContentResolver; import android.database.Cursor; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.drawable.BitmapDrawable; import android.graphics.drawable.Drawable; import android.net.Uri; import android.provider.MediaStore; import android.view.View; /** * ???????? * 1.???????? * 2.???????????? */ public class ImageUtils { public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) { // Stack Blur v1.0 from // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html // // Java Author: Mario Klingemann <mario at quasimondo.com> // http://incubator.quasimondo.com // created Feburary 29, 2004 // Android port : Yahel Bouaziz <yahel at kayenko.com> // http://www.kayenko.com // ported april 5th, 2012 // This is a compromise between Gaussian Blur and Box blur // It creates much better looking blurs than Box Blur, but is // 7x faster than my Gaussian Blur implementation. // // I called it Stack Blur because this describes best how this // filter works internally: it creates a kind of moving stack // of colors whilst scanning through the image. Thereby it // just has to add one new block of color to the right side // of the stack and remove the leftmost color. The remaining // colors on the topmost layer of the stack are either added on // or reduced by one, depending on if they are on the right or // on the left side of the stack. // // If you are using this algorithm in your code please add // the following line: // // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com> Bitmap bitmap; if (canReuseInBitmap) { bitmap = sentBitmap; } else { bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); } if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); } /** * ???? */ public static Drawable boxBlurFilter(Bitmap bmp) { /* ????????? */ float hRadius = 3.5f; /* ????????? */ float vRadius = 3.5f; /* ????? */ int iterations = 5; int width = bmp.getWidth(); int height = bmp.getHeight(); int[] inPixels = new int[width * height]; int[] outPixels = new int[width * height]; Bitmap bitmap = Bitmap.createBitmap(width, height,Bitmap.Config.ARGB_8888); bmp.getPixels(inPixels, 0, width, 0, 0, width, height); for (int i = 0; i < iterations; i++) { blur(inPixels, outPixels, width, height, hRadius); blur(outPixels, inPixels, height, width, vRadius); } blurFractional(inPixels, outPixels, width, height, hRadius); blurFractional(outPixels, inPixels, height, width, vRadius); bitmap.setPixels(inPixels, 0, width, 0, 0, width, height); Drawable drawable = new BitmapDrawable(bitmap); return drawable; } private static void blur(int[] in, int[] out, int width, int height, float radius) { int widthMinus1 = width - 1; int r = (int) radius; int tableSize = 2 * r + 1; int divide[] = new int[256 * tableSize]; for (int i = 0; i < 256 * tableSize; i++) divide[i] = i / tableSize; int inIndex = 0; for (int y = 0; y < height; y++) { int outIndex = y; int ta = 0, tr = 0, tg = 0, tb = 0; for (int i = -r; i <= r; i++) { int rgb = in[inIndex + clamp(i, 0, width - 1)]; ta += (rgb >> 24) & 0xff; tr += (rgb >> 16) & 0xff; tg += (rgb >> 8) & 0xff; tb += rgb & 0xff; } for (int x = 0; x < width; x++) { out[outIndex] = (divide[ta] << 24) | (divide[tr] << 16) | (divide[tg] << 8) | divide[tb]; int i1 = x + r + 1; if (i1 > widthMinus1) i1 = widthMinus1; int i2 = x - r; if (i2 < 0) i2 = 0; int rgb1 = in[inIndex + i1]; int rgb2 = in[inIndex + i2]; ta += ((rgb1 >> 24) & 0xff) - ((rgb2 >> 24) & 0xff); tr += ((rgb1 & 0xff0000) - (rgb2 & 0xff0000)) >> 16; tg += ((rgb1 & 0xff00) - (rgb2 & 0xff00)) >> 8; tb += (rgb1 & 0xff) - (rgb2 & 0xff); outIndex += height; } inIndex += width; } } private static void blurFractional(int[] in, int[] out, int width, int height, float radius) { radius -= (int) radius; float f = 1.0f / (1 + 2 * radius); int inIndex = 0; for (int y = 0; y < height; y++) { int outIndex = y; out[outIndex] = in[0]; outIndex += height; for (int x = 1; x < width - 1; x++) { int i = inIndex + x; int rgb1 = in[i - 1]; int rgb2 = in[i]; int rgb3 = in[i + 1]; int a1 = (rgb1 >> 24) & 0xff; int r1 = (rgb1 >> 16) & 0xff; int g1 = (rgb1 >> 8) & 0xff; int b1 = rgb1 & 0xff; int a2 = (rgb2 >> 24) & 0xff; int r2 = (rgb2 >> 16) & 0xff; int g2 = (rgb2 >> 8) & 0xff; int b2 = rgb2 & 0xff; int a3 = (rgb3 >> 24) & 0xff; int r3 = (rgb3 >> 16) & 0xff; int g3 = (rgb3 >> 8) & 0xff; int b3 = rgb3 & 0xff; a1 = a2 + (int) ((a1 + a3) * radius); r1 = r2 + (int) ((r1 + r3) * radius); g1 = g2 + (int) ((g1 + g3) * radius); b1 = b2 + (int) ((b1 + b3) * radius); a1 *= f; r1 *= f; g1 *= f; b1 *= f; out[outIndex] = (a1 << 24) | (r1 << 16) | (g1 << 8) | b1; outIndex += height; } out[outIndex] = in[width - 1]; inIndex += width; } } private static int clamp(int x, int a, int b) { return (x < a) ? a : (x > b) ? b : x; } /** * ????????? */ public static Bitmap getVideoThumbnail(ContentResolver cr, Uri uri) { Bitmap bitmap; BitmapFactory.Options options = new BitmapFactory.Options(); options.inDither = false; options.inPreferredConfig = Bitmap.Config.ARGB_8888; Cursor cursor = cr.query(uri, new String[] { MediaStore.Video.Media._ID }, null, null, null); if (cursor == null || cursor.getCount() == 0) { return null; } cursor.moveToFirst(); String videoId = cursor.getString(cursor .getColumnIndex(MediaStore.Video.Media._ID)); if (videoId == null) { return null; } cursor.close(); long videoIdLong = Long.parseLong(videoId); bitmap = MediaStore.Video.Thumbnails.getThumbnail(cr, videoIdLong, MediaStore.Images.Thumbnails.MICRO_KIND, options); return bitmap; } }