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The source code is released under:
Apache License
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/* * Copyright (C) 2007 The Android Open Source Project *//from ww w .j av a 2 s . c o m * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.example.android.snake; import android.app.Activity; import android.os.Bundle; import android.view.Window; import android.widget.TextView; /** * Snake: a simple game that everyone can enjoy. * * This is an implementation of the classic Game "Snake", in which you control a * serpent roaming around the garden looking for apples. Be careful, though, * because when you catch one, not only will you become longer, but you'll move * faster. Running into yourself or the walls will end the game. * */ public class Snake extends Activity { private SnakeView mSnakeView; private static String ICICLE_KEY = "snake-view"; /** * Called when Activity is first created. Turns off the title bar, sets up * the content views, and fires up the SnakeView. * */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.snake_layout); mSnakeView = (SnakeView) findViewById(R.id.snake); mSnakeView.setTextView((TextView) findViewById(R.id.text)); if (savedInstanceState == null) { // We were just launched -- set up a new game mSnakeView.setMode(SnakeView.READY); } else { // We are being restored Bundle map = savedInstanceState.getBundle(ICICLE_KEY); if (map != null) { mSnakeView.restoreState(map); } else { mSnakeView.setMode(SnakeView.PAUSE); } } } @Override protected void onPause() { super.onPause(); // Pause the game along with the activity mSnakeView.setMode(SnakeView.PAUSE); } @Override public void onSaveInstanceState(Bundle outState) { //Store the game state outState.putBundle(ICICLE_KEY, mSnakeView.saveState()); } }