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package co.uk.captainstu72.example.percentview; //from w ww .ja v a 2s . c o m import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.RectF; import android.util.AttributeSet; import android.util.Log; import android.view.View; //modified version of the code provided on this SO thread. //http://stackoverflow.com/questions/19731261/android-draw-circle-with-2-colors-pie-chart //Answer originally by Sherif elKhatib. public class PercentView extends View { final static String TAG = "PercentView"; static Paint paint = new Paint(); static Paint bgpaint = new Paint(); static RectF rect = new RectF(); static float percentage = 0; static int size = 0; static Boolean outlineOnly = false; static int width = 0; static int shortAxis = 0; static int longAxis = 0; static int left = 0; static int bgColour = 0; static int highColour = 0; static int medColour = 0; static int lowColour = 0; public PercentView (Context context) { super(context); init(); } public PercentView (Context context, AttributeSet attrs) { super(context, attrs); init(); } public PercentView (Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(); } private void init() { paint = new Paint(); paint.setAntiAlias(true); paint.setStyle(Paint.Style.FILL); bgpaint = new Paint(); bgpaint.setAntiAlias(true); bgpaint.setStyle(Paint.Style.FILL); rect = new RectF(); } //This is my edited version @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); //set out colours if they were not set by user if (bgColour == 0) { bgColour = Color.parseColor("#ffe5e5e5"); } bgpaint.setColor(bgColour); if (highColour == 0) { highColour = Color.parseColor("#ff57d78d"); } if (medColour == 0) { medColour = Color.parseColor("#fffcd12c"); } if (lowColour == 0) { lowColour = Color.parseColor("#fffb2a52"); } //work out what the long and short axis should be. This will be useful if the view is set to match //the size of a parent. This will help set the left so the circles are drawn in the middle if (getHeight() > getWidth()) { shortAxis = getWidth(); longAxis = getHeight(); } else { shortAxis = getHeight(); longAxis = getWidth(); } Log.i(TAG,"shortAxis: " + shortAxis + " / longAxis: " + longAxis); //get the left point - Take the short from the long and divide by 2. This will give an equal margin (hopefully) left = (longAxis - shortAxis) / 2; width = shortAxis; if (outlineOnly) { drawOutlineMode(canvas); } else { drawPieMode(canvas); } } private void drawOutlineMode(Canvas canvas) { //draw background circle anyway //make sure we have a size - This is the width of the percentage line. if (size == 0) { size = 10; } Log.i(TAG,"left: " + left + "/ shortAxis: " + shortAxis + "/ longAxis: " + longAxis); int top = 0; rect.set(left, top, left+width, top + width); canvas.drawArc(rect, -90, 360, true, bgpaint); //and lets fill it right out to the edge. if(percentage != 0) { int iPercentage = Float.valueOf(percentage * 100).intValue(); //(percentage * 100); Log.i(TAG,"Percentage: " + iPercentage); if (iPercentage > 66) { paint.setColor(highColour); } else if (iPercentage > 33) { paint.setColor(medColour); } else { paint.setColor(lowColour); } rect.set(left, top, left+width, top + width); canvas.drawArc(rect, -90, (float) (360*percentage), true, paint); } left = left + size/2; top = size/2; width = width-size; rect.set(left, top, left+width, top + width); canvas.drawArc(rect, -90, 360, true, bgpaint); } private void drawPieMode (Canvas canvas) { // This is the original SO answer with my edit. int iPercentage = Float.valueOf(percentage * 100).intValue(); //(percentage * 100); Log.i(TAG,"Percentage: " + iPercentage); if (iPercentage > 66) { paint.setColor(highColour); } else if (iPercentage > 33) { paint.setColor(medColour); } else { paint.setColor(lowColour); } //draw background circle anyway int top = 0; rect.set(left, top, left+width, top + width); canvas.drawArc(rect, -90, 360, true, bgpaint); if(percentage!=0) { canvas.drawArc(rect, -90, (360*percentage), true, paint); } } public void setPercentage(float percentage) { this.percentage = percentage / 100; invalidate(); } public void setOutlineSize(int size) { this.size = size; invalidate(); } public void setOutlineOnly(boolean outlineOnly) { this.outlineOnly = outlineOnly; invalidate(); } public void setBackgroundColour(int bgColour) { this.bgColour = bgColour; invalidate(); } public void setHighColour(int highColour) { this.highColour = highColour; invalidate(); } public void setMedColour(int medColour) { this.medColour = medColour; invalidate(); } public void setLowColour(int lowColour) { this.lowColour = lowColour; invalidate(); } }