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The source code is released under:
Apache License
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/** * Copyright 2013 Ricky Tobing// w ww . j a v a 2s. c o m * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.bingzer.android; import android.view.View; import android.view.animation.Animation; import android.view.animation.AnimationUtils; /** * Simple animation builder. * * <code> * <pre> * Anim.with(view, R.anim.id).animate(new Runnable(){ * public void run(){ * // called after animation ends * } * }); * </pre> * </code> * */ @SuppressWarnings("UnusedDeclaration") public class Anim { public static Anim with(View view, int animResId){ return new Anim(view, animResId); } private View view; private Animation animation; private Animation.AnimationListener listener; private Runnable onStart; private Runnable onEnd; private Anim(View view, int animResId){ this.view = view; this.animation = AnimationUtils.loadAnimation(view.getContext(), animResId); this.listener = new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) { if(onStart != null) onStart.run(); } @Override public void onAnimationEnd(Animation animation) { if(onEnd != null) onEnd.run(); } @Override public void onAnimationRepeat(Animation animation) { } }; this.animation.setAnimationListener(listener); } public Anim onStart(Runnable runnable){ onStart = runnable; return this; } public Anim onEnd(Runnable runnable){ onEnd = runnable; return this; } public void animate(Runnable onEnd){ this.onEnd = onEnd; view.startAnimation(animation); } public void animate(){ view.startAnimation(animation); } }