Back to project page MnemR.
The source code is released under:
GNU General Public License
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/** * Copyright (c) 2011: mnemr.com contributors. All rights reserved. */*w w w . j a v a 2 s .co m*/ * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published * the Free Software Foundation, either version 3 of the License, * (at your option) any later version. * * program is distributed in the hope that it will be * but WITHOUT ANY WARRANTY; without even the implied warranty * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * along with this program. If not, see <http://www.gnu.org/licenses/>. * **/ package com.mnemr.ui.animation; import android.view.animation.Animation; import android.view.animation.Transformation; import android.graphics.Camera; import android.graphics.Matrix; /** * An animation that rotates the view on the Y axis between two specified angles. * This animation also adds a translation on the Z axis (depth) to improve the effect. */ public class Rotate3dAnimation extends Animation { private final float mFromDegrees; private final float mToDegrees; private final float mCenterX; private final float mCenterY; private final float mDepthZ; private final boolean mReverse; private Camera mCamera; /** * Creates a new 3D rotation on the Y axis. The rotation is defined by its * start angle and its end angle. Both angles are in degrees. The rotation * is performed around a center point on the 2D space, definied by a pair * of X and Y coordinates, called centerX and centerY. When the animation * starts, a translation on the Z axis (depth) is performed. The length * of the translation can be specified, as well as whether the translation * should be reversed in time. * * @param fromDegrees the start angle of the 3D rotation * @param toDegrees the end angle of the 3D rotation * @param centerX the X center of the 3D rotation * @param centerY the Y center of the 3D rotation * @param reverse true if the translation should be reversed, false otherwise */ public Rotate3dAnimation(float fromDegrees, float toDegrees, float centerX, float centerY, float depthZ, boolean reverse) { mFromDegrees = fromDegrees; mToDegrees = toDegrees; mCenterX = centerX; mCenterY = centerY; mDepthZ = depthZ; mReverse = reverse; } @Override public void initialize(int width, int height, int parentWidth, int parentHeight) { super.initialize(width, height, parentWidth, parentHeight); mCamera = new Camera(); } @Override protected void applyTransformation(float interpolatedTime, Transformation t) { final float fromDegrees = mFromDegrees; float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime); final float centerX = mCenterX; final float centerY = mCenterY; final Camera camera = mCamera; final Matrix matrix = t.getMatrix(); camera.save(); if (mReverse) { camera.translate(0.0f, 0.0f, Math.abs(fromDegrees)/90 * mDepthZ + (Math.abs(mToDegrees) - fromDegrees)/90 * mDepthZ * interpolatedTime); } else { camera.translate(0.0f, 0.0f, Math.abs(fromDegrees)/90 * mDepthZ + (mToDegrees - Math.abs(fromDegrees))/90 * mDepthZ * interpolatedTime); } camera.rotateY(degrees); camera.getMatrix(matrix); camera.restore(); matrix.preTranslate(-centerX, -centerY); matrix.postTranslate(centerX, centerY); } }