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/* * Copyright (C) 2010 The Android Open Source Project */*w w w.ja v a 2 s . com*/ * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.actionbarsherlock.internal.nineoldandroids.animation; import android.util.Log; //import android.util.Property; //import java.lang.reflect.Method; import java.util.ArrayList; /** * This subclass of {@link ValueAnimator} provides support for animating properties on target objects. * The constructors of this class take parameters to define the target object that will be animated * as well as the name of the property that will be animated. Appropriate set/get functions * are then determined internally and the animation will call these functions as necessary to * animate the property. * * @see #setPropertyName(String) * */ @SuppressWarnings("rawtypes") public final class ObjectAnimator extends ValueAnimator { private static final boolean DBG = false; // The target object on which the property exists, set in the constructor private Object mTarget; private String mPropertyName; //private Property mProperty; /** * Sets the name of the property that will be animated. This name is used to derive * a setter function that will be called to set animated values. * For example, a property name of <code>foo</code> will result * in a call to the function <code>setFoo()</code> on the target object. If either * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will * also be derived and called. * * <p>For best performance of the mechanism that calls the setter function determined by the * name of the property being animated, use <code>float</code> or <code>int</code> typed values, * and make the setter function for those properties have a <code>void</code> return value. This * will cause the code to take an optimized path for these constrained circumstances. Other * property types and return types will work, but will have more overhead in processing * the requests due to normal reflection mechanisms.</p> * * <p>Note that the setter function derived from this property name * must take the same parameter type as the * <code>valueFrom</code> and <code>valueTo</code> properties, otherwise the call to * the setter function will fail.</p> * * <p>If this ObjectAnimator has been set up to animate several properties together, * using more than one PropertyValuesHolder objects, then setting the propertyName simply * sets the propertyName in the first of those PropertyValuesHolder objects.</p> * * @param propertyName The name of the property being animated. Should not be null. */ public void setPropertyName(String propertyName) { // mValues could be null if this is being constructed piecemeal. Just record the // propertyName to be used later when setValues() is called if so. if (mValues != null) { PropertyValuesHolder valuesHolder = mValues[0]; String oldName = valuesHolder.getPropertyName(); valuesHolder.setPropertyName(propertyName); mValuesMap.remove(oldName); mValuesMap.put(propertyName, valuesHolder); } mPropertyName = propertyName; // New property/values/target should cause re-initialization prior to starting mInitialized = false; } /** * Sets the property that will be animated. Property objects will take precedence over * properties specified by the {@link #setPropertyName(String)} method. Animations should * be set up to use one or the other, not both. * * @param property The property being animated. Should not be null. */ //public void setProperty(Property property) { // // mValues could be null if this is being constructed piecemeal. Just record the // // propertyName to be used later when setValues() is called if so. // if (mValues != null) { // PropertyValuesHolder valuesHolder = mValues[0]; // String oldName = valuesHolder.getPropertyName(); // valuesHolder.setProperty(property); // mValuesMap.remove(oldName); // mValuesMap.put(mPropertyName, valuesHolder); // } // if (mProperty != null) { // mPropertyName = property.getName(); // } // mProperty = property; // // New property/values/target should cause re-initialization prior to starting // mInitialized = false; //} /** * Gets the name of the property that will be animated. This name will be used to derive * a setter function that will be called to set animated values. * For example, a property name of <code>foo</code> will result * in a call to the function <code>setFoo()</code> on the target object. If either * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will * also be derived and called. */ public String getPropertyName() { return mPropertyName; } /** * Creates a new ObjectAnimator object. This default constructor is primarily for * use internally; the other constructors which take parameters are more generally * useful. */ public ObjectAnimator() { } /** * Private utility constructor that initializes the target object and name of the * property being animated. * * @param target The object whose property is to be animated. This object should * have a public method on it called <code>setName()</code>, where <code>name</code> is * the value of the <code>propertyName</code> parameter. * @param propertyName The name of the property being animated. */ private ObjectAnimator(Object target, String propertyName) { mTarget = target; setPropertyName(propertyName); } /** * Private utility constructor that initializes the target object and property being animated. * * @param target The object whose property is to be animated. * @param property The property being animated. */ //private <T> ObjectAnimator(T target, Property<T, ?> property) { // mTarget = target; // setProperty(property); //} /** * Constructs and returns an ObjectAnimator that animates between int values. A single * value implies that that value is the one being animated to. Two values imply a starting * and ending values. More than two values imply a starting value, values to animate through * along the way, and an ending value (these values will be distributed evenly across * the duration of the animation). * * @param target The object whose property is to be animated. This object should * have a public method on it called <code>setName()</code>, where <code>name</code> is * the value of the <code>propertyName</code> parameter. * @param propertyName The name of the property being animated. * @param values A set of values that the animation will animate between over time. * @return An ObjectAnimator object that is set up to animate between the given values. */ public static ObjectAnimator ofInt(Object target, String propertyName, int... values) { ObjectAnimator anim = new ObjectAnimator(target, propertyName); anim.setIntValues(values); return anim; } /** * Constructs and returns an ObjectAnimator that animates between int values. A single * value implies that that value is the one being animated to. Two values imply a starting * and ending values. More than two values imply a starting value, values to animate through * along the way, and an ending value (these values will be distributed evenly across * the duration of the animation). * * @param target The object whose property is to be animated. * @param property The property being animated. * @param values A set of values that the animation will animate between over time. * @return An ObjectAnimator object that is set up to animate between the given values. */ //public static <T> ObjectAnimator ofInt(T target, Property<T, Integer> property, int... values) { // ObjectAnimator anim = new ObjectAnimator(target, property); // anim.setIntValues(values); // return anim; //} /** * Constructs and returns an ObjectAnimator that animates between float values. A single * value implies that that value is the one being animated to. Two values imply a starting * and ending values. More than two values imply a starting value, values to animate through * along the way, and an ending value (these values will be distributed evenly across * the duration of the animation). * * @param target The object whose property is to be animated. This object should * have a public method on it called <code>setName()</code>, where <code>name</code> is * the value of the <code>propertyName</code> parameter. * @param propertyName The name of the property being animated. * @param values A set of values that the animation will animate between over time. * @return An ObjectAnimator object that is set up to animate between the given values. */ public static ObjectAnimator ofFloat(Object target, String propertyName, float... values) { ObjectAnimator anim = new ObjectAnimator(target, propertyName); anim.setFloatValues(values); return anim; } /** * Constructs and returns an ObjectAnimator that animates between float values. A single * value implies that that value is the one being animated to. Two values imply a starting * and ending values. More than two values imply a starting value, values to animate through * along the way, and an ending value (these values will be distributed evenly across * the duration of the animation). * * @param target The object whose property is to be animated. * @param property The property being animated. * @param values A set of values that the animation will animate between over time. * @return An ObjectAnimator object that is set up to animate between the given values. */ //public static <T> ObjectAnimator ofFloat(T target, Property<T, Float> property, // float... values) { // ObjectAnimator anim = new ObjectAnimator(target, property); // anim.setFloatValues(values); // return anim; //} /** * Constructs and returns an ObjectAnimator that animates between Object values. A single * value implies that that value is the one being animated to. Two values imply a starting * and ending values. More than two values imply a starting value, values to animate through * along the way, and an ending value (these values will be distributed evenly across * the duration of the animation). * * @param target The object whose property is to be animated. This object should * have a public method on it called <code>setName()</code>, where <code>name</code> is * the value of the <code>propertyName</code> parameter. * @param propertyName The name of the property being animated. * @param evaluator A TypeEvaluator that will be called on each animation frame to * provide the necessary interpolation between the Object values to derive the animated * value. * @param values A set of values that the animation will animate between over time. * @return An ObjectAnimator object that is set up to animate between the given values. */ public static ObjectAnimator ofObject(Object target, String propertyName, TypeEvaluator evaluator, Object... values) { ObjectAnimator anim = new ObjectAnimator(target, propertyName); anim.setObjectValues(values); anim.setEvaluator(evaluator); return anim; } /** * Constructs and returns an ObjectAnimator that animates between Object values. A single * value implies that that value is the one being animated to. Two values imply a starting * and ending values. More than two values imply a starting value, values to animate through * along the way, and an ending value (these values will be distributed evenly across * the duration of the animation). * * @param target The object whose property is to be animated. * @param property The property being animated. * @param evaluator A TypeEvaluator that will be called on each animation frame to * provide the necessary interpolation between the Object values to derive the animated * value. * @param values A set of values that the animation will animate between over time. * @return An ObjectAnimator object that is set up to animate between the given values. */ //public static <T, V> ObjectAnimator ofObject(T target, Property<T, V> property, // TypeEvaluator<V> evaluator, V... values) { // ObjectAnimator anim = new ObjectAnimator(target, property); // anim.setObjectValues(values); // anim.setEvaluator(evaluator); // return anim; //} /** * Constructs and returns an ObjectAnimator that animates between the sets of values specified * in <code>PropertyValueHolder</code> objects. This variant should be used when animating * several properties at once with the same ObjectAnimator, since PropertyValuesHolder allows * you to associate a set of animation values with a property name. * * @param target The object whose property is to be animated. Depending on how the * PropertyValuesObjects were constructed, the target object should either have the {@link * android.util.Property} objects used to construct the PropertyValuesHolder objects or (if the * PropertyValuesHOlder objects were created with property names) the target object should have * public methods on it called <code>setName()</code>, where <code>name</code> is the name of * the property passed in as the <code>propertyName</code> parameter for each of the * PropertyValuesHolder objects. * @param values A set of PropertyValuesHolder objects whose values will be animated between * over time. * @return An ObjectAnimator object that is set up to animate between the given values. */ public static ObjectAnimator ofPropertyValuesHolder(Object target, PropertyValuesHolder... values) { ObjectAnimator anim = new ObjectAnimator(); anim.mTarget = target; anim.setValues(values); return anim; } @Override public void setIntValues(int... values) { if (mValues == null || mValues.length == 0) { // No values yet - this animator is being constructed piecemeal. Init the values with // whatever the current propertyName is //if (mProperty != null) { // setValues(PropertyValuesHolder.ofInt(mProperty, values)); //} else { setValues(PropertyValuesHolder.ofInt(mPropertyName, values)); //} } else { super.setIntValues(values); } } @Override public void setFloatValues(float... values) { if (mValues == null || mValues.length == 0) { // No values yet - this animator is being constructed piecemeal. Init the values with // whatever the current propertyName is //if (mProperty != null) { // setValues(PropertyValuesHolder.ofFloat(mProperty, values)); //} else { setValues(PropertyValuesHolder.ofFloat(mPropertyName, values)); //} } else { super.setFloatValues(values); } } @Override public void setObjectValues(Object... values) { if (mValues == null || mValues.length == 0) { // No values yet - this animator is being constructed piecemeal. Init the values with // whatever the current propertyName is //if (mProperty != null) { // setValues(PropertyValuesHolder.ofObject(mProperty, (TypeEvaluator)null, values)); //} else { setValues(PropertyValuesHolder.ofObject(mPropertyName, (TypeEvaluator)null, values)); //} } else { super.setObjectValues(values); } } @Override public void start() { if (DBG) { Log.d("ObjectAnimator", "Anim target, duration: " + mTarget + ", " + getDuration()); for (int i = 0; i < mValues.length; ++i) { PropertyValuesHolder pvh = mValues[i]; ArrayList<Keyframe> keyframes = pvh.mKeyframeSet.mKeyframes; Log.d("ObjectAnimator", " Values[" + i + "]: " + pvh.getPropertyName() + ", " + keyframes.get(0).getValue() + ", " + keyframes.get(pvh.mKeyframeSet.mNumKeyframes - 1).getValue()); } } super.start(); } /** * This function is called immediately before processing the first animation * frame of an animation. If there is a nonzero <code>startDelay</code>, the * function is called after that delay ends. * It takes care of the final initialization steps for the * animation. This includes setting mEvaluator, if the user has not yet * set it up, and the setter/getter methods, if the user did not supply * them. * * <p>Overriders of this method should call the superclass method to cause * internal mechanisms to be set up correctly.</p> */ @Override void initAnimation() { if (!mInitialized) { // mValueType may change due to setter/getter setup; do this before calling super.init(), // which uses mValueType to set up the default type evaluator. int numValues = mValues.length; for (int i = 0; i < numValues; ++i) { mValues[i].setupSetterAndGetter(mTarget); } super.initAnimation(); } } /** * Sets the length of the animation. The default duration is 300 milliseconds. * * @param duration The length of the animation, in milliseconds. * @return ObjectAnimator The object called with setDuration(). This return * value makes it easier to compose statements together that construct and then set the * duration, as in * <code>ObjectAnimator.ofInt(target, propertyName, 0, 10).setDuration(500).start()</code>. */ @Override public ObjectAnimator setDuration(long duration) { super.setDuration(duration); return this; } /** * The target object whose property will be animated by this animation * * @return The object being animated */ public Object getTarget() { return mTarget; } /** * Sets the target object whose property will be animated by this animation * * @param target The object being animated */ @Override public void setTarget(Object target) { if (mTarget != target) { final Object oldTarget = mTarget; mTarget = target; if (oldTarget != null && target != null && oldTarget.getClass() == target.getClass()) { return; } // New target type should cause re-initialization prior to starting mInitialized = false; } } @Override public void setupStartValues() { initAnimation(); int numValues = mValues.length; for (int i = 0; i < numValues; ++i) { mValues[i].setupStartValue(mTarget); } } @Override public void setupEndValues() { initAnimation(); int numValues = mValues.length; for (int i = 0; i < numValues; ++i) { mValues[i].setupEndValue(mTarget); } } /** * This method is called with the elapsed fraction of the animation during every * animation frame. This function turns the elapsed fraction into an interpolated fraction * and then into an animated value (from the evaluator. The function is called mostly during * animation updates, but it is also called when the <code>end()</code> * function is called, to set the final value on the property. * * <p>Overrides of this method must call the superclass to perform the calculation * of the animated value.</p> * * @param fraction The elapsed fraction of the animation. */ @Override void animateValue(float fraction) { super.animateValue(fraction); int numValues = mValues.length; for (int i = 0; i < numValues; ++i) { mValues[i].setAnimatedValue(mTarget); } } @Override public ObjectAnimator clone() { final ObjectAnimator anim = (ObjectAnimator) super.clone(); return anim; } @Override public String toString() { String returnVal = "ObjectAnimator@" + Integer.toHexString(hashCode()) + ", target " + mTarget; if (mValues != null) { for (int i = 0; i < mValues.length; ++i) { returnVal += "\n " + mValues[i].toString(); } } return returnVal; } }