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package com.thiago.aockeyboard.util; /*from w w w . ja va 2 s .c om*/ import android.app.Activity; import android.os.Build; import android.view.View; /** * A utility class that helps with showing and hiding system UI such as the * status bar and navigation/system bar. This class uses backward-compatibility * techniques described in <a href= * "http://developer.android.com/training/backward-compatible-ui/index.html"> * Creating Backward-Compatible UIs</a> to ensure that devices running any * version of ndroid OS are supported. More specifically, there are separate * implementations of this abstract class: for newer devices, * {@link #getInstance} will return a {@link SystemUiHiderHoneycomb} instance, * while on older devices {@link #getInstance} will return a * {@link SystemUiHiderBase} instance. * <p> * For more on system bars, see <a href= * "http://developer.android.com/design/get-started/ui-overview.html#system-bars" * > System Bars</a>. * * @see android.view.View#setSystemUiVisibility(int) * @see android.view.WindowManager.LayoutParams#FLAG_FULLSCREEN */ public abstract class SystemUiHider { /** * When this flag is set, the * {@link android.view.WindowManager.LayoutParams#FLAG_LAYOUT_IN_SCREEN} * flag will be set on older devices, making the status bar "float" on top * of the activity layout. This is most useful when there are no controls at * the top of the activity layout. * <p> * This flag isn't used on newer devices because the <a * href="http://developer.android.com/design/patterns/actionbar.html">action * bar</a>, the most important structural element of an Android app, should * be visible and not obscured by the system UI. */ public static final int FLAG_LAYOUT_IN_SCREEN_OLDER_DEVICES = 0x1; /** * When this flag is set, {@link #show()} and {@link #hide()} will toggle * the visibility of the status bar. If there is a navigation bar, show and * hide will toggle low profile mode. */ public static final int FLAG_FULLSCREEN = 0x2; /** * When this flag is set, {@link #show()} and {@link #hide()} will toggle * the visibility of the navigation bar, if it's present on the device and * the device allows hiding it. In cases where the navigation bar is present * but cannot be hidden, show and hide will toggle low profile mode. */ public static final int FLAG_HIDE_NAVIGATION = FLAG_FULLSCREEN | 0x4; /** * The activity associated with this UI hider object. */ protected Activity mActivity; /** * The view on which {@link View#setSystemUiVisibility(int)} will be called. */ protected View mAnchorView; /** * The current UI hider flags. * * @see #FLAG_FULLSCREEN * @see #FLAG_HIDE_NAVIGATION * @see #FLAG_LAYOUT_IN_SCREEN_OLDER_DEVICES */ protected int mFlags; /** * The current visibility callback. */ protected OnVisibilityChangeListener mOnVisibilityChangeListener = sDummyListener; /** * Creates and returns an instance of {@link SystemUiHider} that is * appropriate for this device. The object will be either a * {@link SystemUiHiderBase} or {@link SystemUiHiderHoneycomb} depending on * the device. * * @param activity * The activity whose window's system UI should be controlled by * this class. * @param anchorView * The view on which {@link View#setSystemUiVisibility(int)} will * be called. * @param flags * Either 0 or any combination of {@link #FLAG_FULLSCREEN}, * {@link #FLAG_HIDE_NAVIGATION}, and * {@link #FLAG_LAYOUT_IN_SCREEN_OLDER_DEVICES}. */ public static SystemUiHider getInstance(Activity activity, View anchorView, int flags) { if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) { return new SystemUiHiderHoneycomb(activity, anchorView, flags); } else { return new SystemUiHiderBase(activity, anchorView, flags); } } protected SystemUiHider(Activity activity, View anchorView, int flags) { mActivity = activity; mAnchorView = anchorView; mFlags = flags; } /** * Sets up the system UI hider. Should be called from * {@link Activity#onCreate}. */ public abstract void setup(); /** * Returns whether or not the system UI is visible. */ public abstract boolean isVisible(); /** * Hide the system UI. */ public abstract void hide(); /** * Show the system UI. */ public abstract void show(); /** * Toggle the visibility of the system UI. */ public void toggle() { if (isVisible()) { hide(); } else { show(); } } /** * Registers a callback, to be triggered when the system UI visibility * changes. */ public void setOnVisibilityChangeListener( OnVisibilityChangeListener listener) { if (listener == null) { listener = sDummyListener; } mOnVisibilityChangeListener = listener; } /** * A dummy no-op callback for use when there is no other listener set. */ private static OnVisibilityChangeListener sDummyListener = new OnVisibilityChangeListener() { @Override public void onVisibilityChange(boolean visible) { } }; /** * A callback interface used to listen for system UI visibility changes. */ public interface OnVisibilityChangeListener { /** * Called when the system UI visibility has changed. * * @param visible * True if the system UI is visible. */ public void onVisibilityChange(boolean visible); } }