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MIT License
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package com.iuriio.demos.expertandroid.ch9openglexperiments; /* w ww. j a v a 2s. c o m*/ /* * See Android Matrix.frustM api for details */ public class FrustumDimensions { //These are usually set by figuring out //the window ratio. public float left; public float right; public float bottom; public float top; public float near; public float far; public FrustumDimensions(float left, float right, float bottom, float top, float near, float far) { this.left = left; this.right = right; this.bottom = bottom; this.top = top; this.near = near; this.far = far; } static public FrustumDimensions getDefault() { return new FrustumDimensions(-1, 1, -1, 1, 3, 7); } static public FrustumDimensions getMedium() { return new FrustumDimensions(-1, 1, -2, 2, 3, 15); } }