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/* * Copyright (C) 2011-2014 GUIGUI Simon, fyhertz@gmail.com * //from w w w.j a va2s . com * This file is part of libstreaming (https://github.com/fyhertz/libstreaming) * * Spydroid is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this source code; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* * Based on the work of fadden * * Copyright 2012 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package net.majorkernelpanic.streaming.gl; import android.annotation.SuppressLint; import android.opengl.EGL14; import android.opengl.EGLConfig; import android.opengl.EGLContext; import android.opengl.EGLDisplay; import android.opengl.EGLExt; import android.opengl.EGLSurface; import android.opengl.GLES20; import android.view.Surface; @SuppressLint("NewApi") public class SurfaceManager { public final static String TAG = "TextureManager"; private static final int EGL_RECORDABLE_ANDROID = 0x3142; private EGLContext mEGLContext = null; private EGLContext mEGLSharedContext = null; private EGLSurface mEGLSurface = null; private EGLDisplay mEGLDisplay = null; private Surface mSurface; /** * Creates an EGL context and an EGL surface. */ public SurfaceManager(Surface surface, SurfaceManager manager) { mSurface = surface; mEGLSharedContext = manager.mEGLContext; eglSetup(); } /** * Creates an EGL context and an EGL surface. */ public SurfaceManager(Surface surface) { mSurface = surface; eglSetup(); } public void makeCurrent() { if (!EGL14.eglMakeCurrent(mEGLDisplay, mEGLSurface, mEGLSurface, mEGLContext)) throw new RuntimeException("eglMakeCurrent failed"); } public void swapBuffer() { EGL14.eglSwapBuffers(mEGLDisplay, mEGLSurface); } /** * Sends the presentation time stamp to EGL. Time is expressed in nanoseconds. */ public void setPresentationTime(long nsecs) { EGLExt.eglPresentationTimeANDROID(mEGLDisplay, mEGLSurface, nsecs); checkEglError("eglPresentationTimeANDROID"); } /** * Prepares EGL. We want a GLES 2.0 context and a surface that supports recording. */ private void eglSetup() { mEGLDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY); if (mEGLDisplay == EGL14.EGL_NO_DISPLAY) { throw new RuntimeException("unable to get EGL14 display"); } int[] version = new int[2]; if (!EGL14.eglInitialize(mEGLDisplay, version, 0, version, 1)) { throw new RuntimeException("unable to initialize EGL14"); } // Configure EGL for recording and OpenGL ES 2.0. int[] attribList; if (mEGLSharedContext == null) { attribList = new int[] { EGL14.EGL_RED_SIZE, 8, EGL14.EGL_GREEN_SIZE, 8, EGL14.EGL_BLUE_SIZE, 8, EGL14.EGL_RENDERABLE_TYPE, EGL14.EGL_OPENGL_ES2_BIT, EGL14.EGL_NONE }; } else { attribList = new int[] { EGL14.EGL_RED_SIZE, 8, EGL14.EGL_GREEN_SIZE, 8, EGL14.EGL_BLUE_SIZE, 8, EGL14.EGL_RENDERABLE_TYPE, EGL14.EGL_OPENGL_ES2_BIT, EGL_RECORDABLE_ANDROID, 1, EGL14.EGL_NONE }; } EGLConfig[] configs = new EGLConfig[1]; int[] numConfigs = new int[1]; EGL14.eglChooseConfig(mEGLDisplay, attribList, 0, configs, 0, configs.length, numConfigs, 0); checkEglError("eglCreateContext RGB888+recordable ES2"); // Configure context for OpenGL ES 2.0. int[] attrib_list = { EGL14.EGL_CONTEXT_CLIENT_VERSION, 2, EGL14.EGL_NONE }; if (mEGLSharedContext == null) { mEGLContext = EGL14.eglCreateContext(mEGLDisplay, configs[0], EGL14.EGL_NO_CONTEXT, attrib_list, 0); } else { mEGLContext = EGL14.eglCreateContext(mEGLDisplay, configs[0], mEGLSharedContext, attrib_list, 0); } checkEglError("eglCreateContext"); // Create a window surface, and attach it to the Surface we received. int[] surfaceAttribs = { EGL14.EGL_NONE }; mEGLSurface = EGL14.eglCreateWindowSurface(mEGLDisplay, configs[0], mSurface, surfaceAttribs, 0); checkEglError("eglCreateWindowSurface"); GLES20.glDisable(GLES20.GL_DEPTH_TEST); GLES20.glDisable(GLES20.GL_CULL_FACE); } /** * Discards all resources held by this class, notably the EGL context. Also releases the * Surface that was passed to our constructor. */ public void release() { if (mEGLDisplay != EGL14.EGL_NO_DISPLAY) { EGL14.eglMakeCurrent(mEGLDisplay, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_CONTEXT); EGL14.eglDestroySurface(mEGLDisplay, mEGLSurface); EGL14.eglDestroyContext(mEGLDisplay, mEGLContext); EGL14.eglReleaseThread(); EGL14.eglTerminate(mEGLDisplay); } mEGLDisplay = EGL14.EGL_NO_DISPLAY; mEGLContext = EGL14.EGL_NO_CONTEXT; mEGLSurface = EGL14.EGL_NO_SURFACE; mSurface.release(); } /** * Checks for EGL errors. Throws an exception if one is found. */ private void checkEglError(String msg) { int error; if ((error = EGL14.eglGetError()) != EGL14.EGL_SUCCESS) { throw new RuntimeException(msg + ": EGL error: 0x" + Integer.toHexString(error)); } } }