Back to project page CamTimer.
The source code is released under:
GNU General Public License
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/* * Copyright (C) 2008 The Android Open Source Project */*w w w . ja v a 2 s . c om*/ * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.dozingcatsoftware.util; import android.content.Context; import android.util.AttributeSet; import android.widget.ImageView; /** * A button designed to be used for the on-screen shutter button. * It's currently an {@code ImageView} that can call a delegate when the * pressed state changes. */ public class ShutterButton extends ImageView { /** * A callback to be invoked when a ShutterButton's pressed state changes. */ public interface OnShutterButtonListener { /** * Called when a ShutterButton has been pressed. * * @param pressed The ShutterButton that was pressed. */ void onShutterButtonFocus(boolean pressed); void onShutterButtonClick(); } private OnShutterButtonListener mListener; private boolean mOldPressed; public ShutterButton(Context context, AttributeSet attrs) { super(context, attrs); } public void setOnShutterButtonListener(OnShutterButtonListener listener) { mListener = listener; } /** * Hook into the drawable state changing to get changes to isPressed -- the * onPressed listener doesn't always get called when the pressed state * changes. */ @Override protected void drawableStateChanged() { super.drawableStateChanged(); final boolean pressed = isPressed(); if (pressed != mOldPressed) { if (!pressed) { // When pressing the physical camera button the sequence of // events is: // focus pressed, optional camera pressed, focus released. // We want to emulate this sequence of events with the shutter // button. When clicking using a trackball button, the view // system changes the the drawable state before posting click // notification, so the sequence of events is: // pressed(true), optional click, pressed(false) // When clicking using touch events, the view system changes the // drawable state after posting click notification, so the // sequence of events is: // pressed(true), pressed(false), optional click // Since we're emulating the physical camera button, we want to // have the same order of events. So we want the optional click // callback to be delivered before the pressed(false) callback. // // To do this, we delay the posting of the pressed(false) event // slightly by pushing it on the event queue. This moves it // after the optional click notification, so our client always // sees events in this sequence: // pressed(true), optional click, pressed(false) post(new Runnable() { public void run() { callShutterButtonFocus(pressed); } }); } else { callShutterButtonFocus(pressed); } mOldPressed = pressed; } } private void callShutterButtonFocus(boolean pressed) { if (mListener != null) { mListener.onShutterButtonFocus(pressed); } } @Override public boolean performClick() { boolean result = super.performClick(); if (mListener != null) { mListener.onShutterButtonClick(); } return result; } }