Back to project page AndroidWear.
The source code is released under:
MIT License
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package net.alteridem.feedme; //from w w w . java 2 s . c o m import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.util.Log; import org.json.JSONException; import org.json.JSONObject; import java.io.IOException; import java.io.InputStream; final class AssetUtils { private static final String TAG = "FeedMe"; public static byte[] loadAsset(Context context, String asset) { byte[] buffer = null; try { InputStream is = context.getAssets().open(asset); int size = is.available(); buffer = new byte[size]; is.read(buffer); is.close(); } catch (IOException e) { Log.e(TAG, "Failed to load asset " + asset + ": " + e); } return buffer; } public static JSONObject loadJSONAsset(Context context, String asset) { String jsonString = new String(loadAsset(context, asset)); JSONObject jsonObject = null; try { jsonObject = new JSONObject(jsonString); } catch (JSONException e) { Log.e(TAG, "Failed to parse JSON asset " + asset + ": " + e); } return jsonObject; } public static Bitmap loadBitmapAsset(Context context, String asset) { InputStream is = null; Bitmap bitmap = null; try { is = context.getAssets().open(asset); if (is != null) { bitmap = BitmapFactory.decodeStream(is); } } catch (IOException e) { Log.e(TAG, e.toString()); } finally { if (is != null) { try { is.close(); } catch (IOException e) { Log.e(TAG, "Cannot close InputStream: ", e); } } } return bitmap; } }