Android Open Source - finger-paint Device Limiter






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License

The source code is released under:

GNU General Public License

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Java Source Code

/*
 * Copyright (C) 2010 The Android Open Source Project
 *// w ww  .j a  v  a2  s  . c om
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.vending.licensing;

/**
 * Allows the developer to limit the number of devices using a single license.
 * <p>
 * The LICENSED response from the server contains a user identifier unique to
 * the &lt;application, user&gt; pair. The developer can send this identifier
 * to their own server along with some device identifier (a random number
 * generated and stored once per application installation,
 * {@link android.telephony.TelephonyManager#getDeviceId getDeviceId},
 * {@link android.provider.Settings.Secure#ANDROID_ID ANDROID_ID}, etc).
 * The more sources used to identify the device, the harder it will be for an
 * attacker to spoof.
 * <p>
 * The server can look at the &lt;application, user, device id&gt; tuple and
 * restrict a user's application license to run on at most 10 different devices
 * in a week (for example). We recommend not being too restrictive because a
 * user might legitimately have multiple devices or be in the process of
 * changing phones. This will catch egregious violations of multiple people
 * sharing one license.
 */
public interface DeviceLimiter {

    /**
     * Checks if this device is allowed to use the given user's license.
     *
     * @param userId the user whose license the server responded with
     * @return LICENSED if the device is allowed, NOT_LICENSED if not, RETRY if an error occurs
     */
    Policy.LicenseResponse isDeviceAllowed(String userId);
}




Java Source Code List

com.android.vending.licensing.AESObfuscator.java
com.android.vending.licensing.DeviceLimiter.java
com.android.vending.licensing.ILicenseResultListener.java
com.android.vending.licensing.ILicensingService.java
com.android.vending.licensing.LicenseCheckerCallback.java
com.android.vending.licensing.LicenseChecker.java
com.android.vending.licensing.LicenseValidator.java
com.android.vending.licensing.NullDeviceLimiter.java
com.android.vending.licensing.Obfuscator.java
com.android.vending.licensing.Policy.java
com.android.vending.licensing.PreferenceObfuscator.java
com.android.vending.licensing.ResponseData.java
com.android.vending.licensing.ServerManagedPolicy.java
com.android.vending.licensing.StrictPolicy.java
com.android.vending.licensing.ValidationException.java
com.android.vending.licensing.util.Base64DecoderException.java
com.android.vending.licensing.util.Base64.java
com.sajarvis.paint.About.java
com.sajarvis.paint.AdListener.java
com.sajarvis.paint.Brushes.java
com.sajarvis.paint.Clear.java
com.sajarvis.paint.FileName.java
com.sajarvis.paint.GraphicsActivity.java
com.sajarvis.paint.Main.java
com.sajarvis.paint.PathPaint.java
com.sajarvis.paint.Pp.java
com.sajarvis.paint.Prefs.java
com.sajarvis.paint.Prompt.java
com.sajarvis.paint.Sizer.java
com.sajarvis.paint.Stack.java